Replay-derived match flow, timings, and composition.

Advanced match analysis

GzRacer vs AK-47-

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
14880
Duration
31:25
Patch
19.17020
Played
· 1 hour ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
GzRacer Odin · Elo 1019 -29
31:25 Match length
Winner
AK-47- Poseidon · Elo 1048 +17
45.8% win probability Pre-match · AK-47- favored win probability 54.2%
Key momentsIn match order
First pressure
3:21 AK-47- Stable
Fastest Classical
3:51* AK-47- Hermes · estimated
First extra TC
9:14 AK-47- Town Center
Armory timing
10:32 AK-47- Armory
Market timing
11:52 AK-47- Market
Fastest Heroic
13:51* AK-47- Aphrodite · estimated
Fortress timing
16:13 AK-47- Fortress
Fastest Mythic
20:49* AK-47- Hephaestus · estimated

GzRacer

Odin · Blue
Loss 1019 -29
EAPM
37.8
Favorite unit
Throwing Axeman
35 fielded
Largest army
140
First expansion
16:24
Age path
FreyjaClassical · Research start 3:06
SkadiHeroic · Research start 13:40
BaldrMythic · Research start 22:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy200 total resource volume
Large army production140 military units
No post-game awards

AK-47-

Poseidon · Mint
Win 1048 +17
EAPM
73.9
Favorite unit
Hypaspist
50 fielded
Largest army
146
First expansion
9:14
Age path
HermesClassical · Est. start 2:51
AphroditeHeroic · Est. start 12:36
HephaestusMythic · Research start 18:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy4,200 total resource volume
Large army production146 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

GzRacer

Bought

No buys

Sold

Wood200
Total player market volume200

AK-47-

Bought

Food600
Wood600

Sold

Food1,000
Wood2,000
Total player market volume4,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GzRacer

Army · 140

Units

Throwing Axeman35
Portable Ram19
Huskarl15
Raiding Cavalry15
Hirdman13
Hersir8
Berserk7
Godi7
Valkyrie7
Ballista5
Fire Giant4
Jarl3
Frost Giant2
Buildings 10 types
Farm35
House17
Ox Cart Building6
Longhouse3
Town Center3
Hill Fort2
Armory1
Great Hall1
Market1
Temple1
God powers 4 invoked
Frost2
Great Hunt1
Ragnarok1

AK-47-

Army · 146

Units

Hypaspist50
Toxotes39
Hippeus18
Prodromos12
Peltast5
Theseus5
Atalanta4
Centaur3
Petrobolos3
Polyphemus3
Hoplite2
Hetairos1
Hippolyta1
Buildings 14 types
Farm52
House17
Granary12
Storehouse11
Temple7
Military Academy6
Sentry Tower6
Fortress5
Armory4
Town Center4
Archery Range3
Wall3
Market2
Stable2
God powers 7 invoked
Cease Fire2
Curse2
Lure1
Plenty Vault1
Titan Gate1