Advanced match analysis
GzRacer vs AK-47-
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 14880
- Duration
- 31:25
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
GzRacer
Odin · Elo 1019 -29
31:25
Match length
Winner
AK-47-
Poseidon · Elo 1048 +17
45.8% win probability
Pre-match · AK-47- favored
win probability 54.2%
Key momentsIn match order
GzRacer
Odin · Blue- EAPM
- 37.8
- Favorite unit
- Throwing Axeman 35 fielded
- Largest army
- 140
- First expansion
- 16:24
Age path
FreyjaClassical · Research start 3:06
SkadiHeroic · Research start 13:40
BaldrMythic · Research start 22:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy200 total resource volume
Large army production140 military units
No post-game awards
AK-47-
Poseidon · Mint- EAPM
- 73.9
- Favorite unit
- Hypaspist 50 fielded
- Largest army
- 146
- First expansion
- 9:14
Age path
HermesClassical · Est. start 2:51
AphroditeHeroic · Est. start 12:36
HephaestusMythic · Research start 18:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy4,200 total resource volume
Large army production146 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,400 total volume›
GzRacer
Bought
No buys
Sold
Total player market volume200
AK-47-
Bought
Sold
Total player market volume4,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.