Replay-derived match flow, timings, and composition.

Advanced match analysis

Roxton vs iHaveLongBalls

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
27570
Duration
14:56
Patch
19.17020
Played
· 1 hour ago
Megalopolis map preview
MapMegalopolis
Winner
Roxton Demeter · Elo 940 +15
14:56 Match length
Defeated
iHaveLongBalls Ra · Elo 880 -32
58.5% win probability Pre-match · Roxton favored win probability 41.5%
Key momentsIn match order
Fastest Classical
4:20* Roxton Ares · estimated
First pressure
5:57 Roxton Archery Range
Market timing
6:45 Roxton Market
Fastest Heroic
8:54* Roxton Hestia · estimated
First extra TC
10:18 iHaveLongBalls Town Center
Fortress timing
13:02 Roxton Fortress

Roxton

Demeter · Blue
Win 940 +15
EAPM
13.5
Favorite unit
Toxotes
21 fielded
Largest army
58
First expansion
—
Age path
AresClassical · Research start 3:20
HestiaHeroic · Research start 7:39
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

iHaveLongBalls

Ra · Red
Loss 880 -32
EAPM
20.6
Favorite unit
Axeman
9 fielded
Largest army
25
First expansion
10:18
Age path
PtahClassical · Research start 5:08
SekhmetHeroic · Research start 12:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Roxton

Bought

No buys

Sold

No sells

Total player market volume0

iHaveLongBalls

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roxton

Army · 58

Units

Toxotes21
Hypaspist12
Hippeus7
Hoplite7
Peltast4
Hamadryad3
Prodromos2
Iolaus1
Orpheus1
Buildings 10 types
House16
Farm4
Archery Range3
Storehouse2
Fortress1
Granary1
Market1
Military Academy1
Stable1
Temple1
God powers None invoked

No god powers recorded.

iHaveLongBalls

Army · 25

Units

Axeman9
Spearman9
Wadjet4
Slinger3
Buildings 15 types
Wall27
Obelisk15
House13
Mining Camp4
Barracks3
Granary3
Town Center2
Farm1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Citadel1