Replay-derived match flow, timings, and composition.

Advanced match analysis

Vayce vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
28758
Duration
29:34
Patch
19.17020
Played
· 1 hour ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Vayce Amaterasu · Elo 1162 -14
29:34 Match length
Winner
AleCorona96 Hades · Elo 1235 +14
39.6% win probability Pre-match · AleCorona96 favored win probability 60.4%
Key momentsIn match order
Fastest Classical
4:06* Vayce Minakatatomi · estimated
First extra TC
4:47 Vayce Town Center
First pressure
6:24 AleCorona96 Archery Range
Armory timing
9:19 AleCorona96 Armory
Fastest Heroic
12:04* AleCorona96 Apollo · estimated
Fortress timing
12:19 AleCorona96 Fortress
Market timing
13:07 AleCorona96 Market
Fastest Mythic
19:47* AleCorona96 Hephaestus · estimated

Vayce

Amaterasu · Orange
Loss 1162 -14
EAPM
75.6
Favorite unit
Shinobi
207 fielded
Largest army
519
First expansion
4:47
Age path
MinakatatomiClassical · Est. start 3:06
HachimanHeroic · Est. start 10:53
OkuninushiMythic · Est. start 25:32
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy800 total resource volume
Large army production519 military units
No post-game awards

AleCorona96

Hades · Red
Win 1235 +14
EAPM
66.4
Favorite unit
Hoplite
110 fielded
Largest army
302
First expansion
5:02
Age path
AthenaClassical · Est. start 3:11
ApolloHeroic · Est. start 10:49
HephaestusMythic · Est. start 17:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy7,500 total resource volume
Large army production302 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,300 total volume

Vayce

Bought

Food800

Sold

No sells

Total player market volume800

AleCorona96

Bought

Food300

Sold

Food300
Wood6,900
Total player market volume7,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vayce

Army · 519

Units

Shinobi207
Yumi Horse Archer168
Daimyo53
Oyumi24
Bushi13
Naginata Rider10
Onmyoji10
Yumi Archer9
Tengu7
Onna Musha6
Samurai6
Yari Spearman5
Wanyudo1
Buildings 13 types
House49
Farm33
Dojo13
Watermill11
Castle9
Stable Japanese9
Mining Camp Japanese6
Guardhouse5
Shrine Japanese5
Town Center3
Temple2
Armory1
Market1
God powers 8 invoked
Solar Shield5
Sacred Gate1
Shogun1
Shrine Of The Hunt1

AleCorona96

Army · 302

Units

Hoplite110
Peltast59
Hypaspist30
Toxotes29
Gastraphetoros28
Petrobolos13
Manticore9
Ajax8
Achilles6
Colossus4
Chiron3
Perseus3
Buildings 11 types
House77
Farm24
Storehouse10
Granary5
Military Academy5
Archery Range4
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 4 invoked
Plenty Vault1
Restoration1
Sentinel1
Underworld Passage1