Replay-derived match flow, timings, and composition.

Advanced match analysis

jt5darksins + neTTo + Alexandre, o Cruel vs Matew52 + slasernab + felipeu2411

Queue
Ranked 3v3 Supremacy
Map
Yellow River
Map Seed
2310
Duration
16:32
Patch
19.17020
Played
· 1 hour ago
Yellow River map preview
MapYellow River
Defeat Team Elo 941
jt5darksins Quetzalcoatl · Elo 985 -5
neTTo Demeter · Elo 1052 -6
Alexandre, o Cruel Amaterasu · Elo 787 -2
16:32 Match length
Victory Team Elo 1292
Matew52 Susanoo · Elo 1330 +3
slasernab Kronos · Elo 1225 +7
felipeu2411 Fuxi · Elo 1321 +3
11.7% win probability Pre-match · Matew52 + slasernab + felipeu2411 favored win probability 88.3%
Key momentsIn match order
First pressure
3:30 jt5darksins Warrior Priest trained
Fastest Classical
3:37* slasernab Prometheus · estimated
First extra TC
5:02 felipeu2411 Town Center
Armory timing
5:14 Matew52 Armory
Fastest Heroic
8:17* neTTo Aphrodite · estimated
Fortress timing
15:08 Matew52 Castle

jt5darksins

Quetzalcoatl · Blue · Team 1
Loss 985 -5
EAPM
13.0
Favorite unit
Warrior Priest
6 fielded
Largest army
9
First expansion
—
Age path
HuehuecoyotlClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Matew52

Susanoo · Green · Team 2
Win 1330 +3
EAPM
35.3
Favorite unit
Kitsune
30 fielded
Largest army
44
First expansion
10:29
Age path
Inari OkamiClassical · Research start 3:57
RaijinHeroic · Research start 10:01
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom2 expansion build events
No post-game awards

neTTo

Demeter · Yellow · Team 1
Loss 1052 -6
EAPM
13.2
Favorite unit
Hypaspist
27 fielded
Largest army
35
First expansion
12:23
Age path
PanClassical · Research start 4:25
AphroditeHeroic · Research start 7:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

slasernab

Kronos · Grey · Team 2
Win 1225 +7
EAPM
24.5
Favorite unit
Murmillo
12 fielded
Largest army
42
First expansion
6:24
Age path
PrometheusClassical · Est. start 2:37
RheiaHeroic · Est. start 12:42
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
No post-game awards

Alexandre, o Cruel

Amaterasu · Cyan · Team 1
Loss 787 -2
EAPM
22.4
Favorite unit
—
Largest army
0
First expansion
7:40
Age path
Ame No UzumeClassical · Research start 4:23
HeroicNot reached
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards

felipeu2411

Fuxi · Pink · Team 2
Win 1321 +3
EAPM
24.4
Favorite unit
Fire Archer
19 fielded
Largest army
46
First expansion
5:02
Age path
XuannuClassical · Research start 2:44
GoumangHeroic · Research start 9:51
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jt5darksins

Army · 9

Units

Warrior Priest6
Coyote Warrior2
Ocelotl Warrior1
Buildings 4 types
Calpulli6
Temple5
House4
Nobles Hut1
God powers None invoked

No god powers recorded.

Matew52

Army · 44

Units

Kitsune30
Samurai10
Shinobi3
Onna Musha1
Buildings 9 types
House23
Watermill7
Shrine Japanese5
Dojo4
Mining Camp Japanese4
Temple3
Town Center2
Armory1
Castle1
God powers None invoked

No god powers recorded.

neTTo

Army · 35

Units

Hypaspist27
Hoplite5
Orpheus2
Iolaus1
Buildings 7 types
House8
Military Academy7
Granary4
Storehouse2
Armory1
Temple1
Town Center1
God powers 1 invoked
Arcadian Meadow1

slasernab

Army · 42

Units

Murmillo12
Promethean11
Arcus6
Cheiroballista5
Contarius4
Turma4
Buildings 7 types
Town Center5
Manor4
Counter Barracks2
Military Barracks2
Temple2
Armory1
Economic Guild1
God powers 1 invoked
Deconstruction1

Alexandre, o Cruel

Army · 0

Units

No military units recorded.

Buildings 9 types
Wall14
Farm12
House5
Sentry Tower4
Shrine Japanese4
Watermill2
Mining Camp Japanese1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

felipeu2411

Army · 46

Units

Fire Archer19
Pioneer8
Dao Swordsman5
Ge Halberdier5
Chu Ko Nu2
Qi Lin2
Sage2
Siege Crossbow2
Nezha Youth1
Buildings 10 types
Farm20
House17
Silo8
Armory2
Machine Workshop2
Town Center2
Baolei1
Imperial Academy1
Military Camp1
Temple1
God powers 2 invoked
The Peach Blossom Spring1
Vanish1