Advanced match analysis
jt5darksins + neTTo + Alexandre, o Cruel vs Matew52 + slasernab + felipeu2411
- Queue
- Ranked 3v3 Supremacy
- Map
- Yellow River
- Map Seed
- 2310
- Duration
- 16:32
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeat
Team Elo 941
jt5darksins
Quetzalcoatl · Elo 985 -5
neTTo
Demeter · Elo 1052 -6
Alexandre, o Cruel
Amaterasu · Elo 787 -2
16:32
Match length
Victory
Team Elo 1292
Matew52
Susanoo · Elo 1330 +3
slasernab
Kronos · Elo 1225 +7
felipeu2411
Fuxi · Elo 1321 +3
11.7% win probability
Pre-match · Matew52 + slasernab + felipeu2411 favored
win probability 88.3%
Key momentsIn match order
jt5darksins
Quetzalcoatl · Blue · Team 1- EAPM
- 13.0
- Favorite unit
- Warrior Priest 6 fielded
- Largest army
- 9
- First expansion
- —
Age path
HuehuecoyotlClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Matew52
Susanoo · Green · Team 2- EAPM
- 35.3
- Favorite unit
- Kitsune 30 fielded
- Largest army
- 44
- First expansion
- 10:29
Age path
Inari OkamiClassical · Research start 3:57
RaijinHeroic · Research start 10:01
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom2 expansion build events
No post-game awards
neTTo
Demeter · Yellow · Team 1- EAPM
- 13.2
- Favorite unit
- Hypaspist 27 fielded
- Largest army
- 35
- First expansion
- 12:23
Age path
PanClassical · Research start 4:25
AphroditeHeroic · Research start 7:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
slasernab
Kronos · Grey · Team 2- EAPM
- 24.5
- Favorite unit
- Murmillo 12 fielded
- Largest army
- 42
- First expansion
- 6:24
Age path
PrometheusClassical · Est. start 2:37
RheiaHeroic · Est. start 12:42
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
No post-game awards
Alexandre, o Cruel
Amaterasu · Cyan · Team 1- EAPM
- 22.4
- Favorite unit
- —
- Largest army
- 0
- First expansion
- 7:40
Age path
Ame No UzumeClassical · Research start 4:23
HeroicNot reached
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards
felipeu2411
Fuxi · Pink · Team 2- EAPM
- 24.4
- Favorite unit
- Fire Archer 19 fielded
- Largest army
- 46
- First expansion
- 5:02
Age path
XuannuClassical · Research start 2:44
GoumangHeroic · Research start 9:51
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
jt5darksins
Army · 9Units
Buildings ›4 types
God powers ›None invoked
No god powers recorded.
Matew52
Army · 44Units
Buildings ›9 types
God powers ›None invoked
No god powers recorded.
neTTo
Army · 35Units
Buildings ›7 types
God powers ›1 invoked
slasernab
Army · 42Units
Buildings ›7 types
God powers ›1 invoked
Alexandre, o Cruel
Army · 0Units
No military units recorded.
Buildings ›9 types
God powers ›None invoked
No god powers recorded.