Replay-derived match flow, timings, and composition.

Advanced match analysis

𐂃𐂃 vs aliencrimelord

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
30414
Duration
12:58
Patch
19.17020
Played
· 1 hour ago
Tundra map preview
MapTundra
Defeated
𐂃𐂃 Loki · Elo 1490 -9
12:58 Match length
Winner
aliencrimelord Odin · Elo 1683 +9
24.8% win probability Pre-match · aliencrimelord favored win probability 75.2%
Key momentsIn match order
First pressure
1:36 𐂃𐂃 Hersir trained
Fastest Classical
4:11* 𐂃𐂃 Forseti · estimated
Armory timing
7:44 𐂃𐂃 Armory
Market timing
11:39 𐂃𐂃 Market

𐂃𐂃

Loki · Yellow
Loss 1490 -9
EAPM
75.0
Favorite unit
Throwing Axeman
32 fielded
Largest army
121
First expansion
—
Age path
ForsetiClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Market economy100 total resource volume
Large army production121 military units
No post-game awards

aliencrimelord

Odin · Red
Win 1683 +9
EAPM
77.1
Favorite unit
Throwing Axeman
39 fielded
Largest army
82
First expansion
—
Age path
FreyjaClassical · Est. start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

𐂃𐂃

Bought

No buys

Sold

Wood100
Total player market volume100

aliencrimelord

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

𐂃𐂃

Army · 121

Units

Throwing Axeman32
Hirdman30
Berserk21
Hersir19
Raiding Cavalry17
Troll2
Buildings 8 types
House11
Wall8
Longhouse3
Great Hall2
Ox Cart Building2
Armory1
Market1
Temple1
God powers 2 invoked
Healing Spring1
Spy1

aliencrimelord

Army · 82

Units

Throwing Axeman39
Raiding Cavalry23
Hersir11
Valkyrie9
Buildings 7 types
House15
Great Hall3
Longhouse2
Ox Cart Building2
Wall2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1