Replay-derived match flow, timings, and composition.

Advanced match analysis

CanadianZoose vs www.twitch.tv/poneksterrts

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
22455
Duration
27:30
Patch
19.17020
Played
· 1 hour ago
Mirage map preview
MapMirage
Defeated
CanadianZoose Zeus · Elo 1107 -18
27:30 Match length
Winner
www.twitch.tv/poneksterrts Freyr · Elo 1102 +18
50.7% win probability Pre-match · CanadianZoose favored · Upset win probability 49.3%
Key momentsIn match order
First pressure
3:22 www.twitch.tv/poneksterrts Hersir trained
Fastest Classical
4:38* CanadianZoose Hermes · estimated
Armory timing
8:35 CanadianZoose Armory
Fastest Heroic
11:28* www.twitch.tv/poneksterrts Aegir · estimated
Market timing
11:43 CanadianZoose Market
Fortress timing
14:02 CanadianZoose Fortress
First extra TC
16:25 www.twitch.tv/poneksterrts Town Center
Fastest Mythic
26:17* www.twitch.tv/poneksterrts Vidar · estimated

CanadianZoose

Zeus · Blue
Loss 1107 -18
EAPM
50.4
Favorite unit
Hoplite
83 fielded
Largest army
144
First expansion
—
Age path
HermesClassical · Research start 3:38
ApolloHeroic · Research start 11:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Market economy1,700 total resource volume
Large army production144 military units
No post-game awards
Win 1102 +18
EAPM
65.2
Favorite unit
Throwing Axeman
87 fielded
Largest army
386
First expansion
16:25
Age path
UllrClassical · Research start 4:20
AegirHeroic · Research start 10:13
VidarMythic · Est. start 24:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Heavy walling25 wall build events
Water commitment2 dock build events
Market economy2,300 total resource volume
Large army production386 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

CanadianZoose

Bought

Food600
Wood600

Sold

Food500
Total player market volume1,700

www.twitch.tv/poneksterrts

Bought

Wood200

Sold

Food2,000
Wood100
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CanadianZoose

Army · 144

Units

Hoplite83
Toxotes24
Centaur8
Peltast7
Scylla7
Petrobolos6
Jason3
Hypaspist2
Manticore2
Heracles1
Odysseus1
Buildings 11 types
House21
Farm15
Storehouse8
Military Academy5
Granary4
Dock3
Archery Range2
Fortress2
Market2
Temple2
Armory1
God powers 5 invoked
Bolt3
Cease Fire1
Underworld Passage1

www.twitch.tv/poneksterrts

Army · 386

Units

Throwing Axeman87
Berserk72
Jarl66
Hirdman51
Godi45
Hersir26
Huskarl15
Raiding Cavalry10
Ballista6
Kraken4
Portable Ram3
Draugr1
Buildings 13 types
Wall25
House18
Farm16
Longhouse6
Ox Cart Building6
Great Hall5
Town Center4
Dock2
Armory1
Hill Fort1
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1