Replay-derived match flow, timings, and composition.

Advanced match analysis

KHC_Shadow + Celtic Crusher vs boubacar + Very Old

Queue
Ranked 2v2 Supremacy
Map
Anatolia
Map Seed
23216
Duration
13:02
Patch
19.17020
Played
· 1 hour ago
Anatolia map preview
MapAnatolia
Defeat Team Elo 1292
KHC_Shadow Freyr · Elo 1347 -15
Celtic Crusher Kronos · Elo 1237 -10
13:02 Match length
Victory Team Elo 1394
boubacar Loki · Elo 1524 +7
Very Old Hades · Elo 1265 +18
35.7% win probability Pre-match · boubacar + Very Old favored win probability 64.3%
Key momentsIn match order
First pressure
3:53 boubacar Hersir trained
Fastest Classical
5:15* boubacar Heimdall · estimated
First extra TC
7:07 Very Old Town Center
Armory timing
8:33 Very Old Armory
Fastest Heroic
10:25* Very Old Apollo · estimated
Fortress timing
11:33 Very Old Fortress

KHC_Shadow

Freyr · Blue · Team 1
Loss 1347 -15
EAPM
40.4
Favorite unit
Throwing Axeman
41 fielded
Largest army
68
First expansion
—
Age path
FreyjaClassical · Est. start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment1 dock build events
No post-game awards

boubacar

Loki · Red · Team 2
Win 1524 +7
EAPM
77.7
Favorite unit
Raiding Cavalry
45 fielded
Largest army
105
First expansion
—
Age path
HeimdallClassical · Est. start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment3 dock build events
Large army production105 military units
No post-game awards

Celtic Crusher

Kronos · Maroon · Team 1
Loss 1237 -10
EAPM
22.7
Favorite unit
Turma
18 fielded
Largest army
54
First expansion
11:13
Age path
PrometheusClassical · Est. start 4:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment2 dock build events
No post-game awards

Very Old

Hades · Green · Team 2
Win 1265 +18
EAPM
34.4
Favorite unit
Cyclops
8 fielded
Largest army
12
First expansion
7:07
Age path
AresClassical · Research start 4:45
ApolloHeroic · Research start 9:10
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KHC_Shadow

Army · 68

Units

Throwing Axeman41
Hersir26
Longboat1
Buildings 6 types
House15
Longhouse6
Great Hall2
Ox Cart Building2
Temple2
Dock1
God powers None invoked

No god powers recorded.

boubacar

Army · 105

Units

Raiding Cavalry45
Hersir34
Throwing Axeman21
Einheri4
Hirdman1
Buildings 6 types
House14
Dock3
Great Hall3
Ox Cart Building3
Longhouse2
Temple1
God powers 3 invoked
Undermine2
Spy1

Celtic Crusher

Army · 54

Units

Turma18
Murmillo14
Cheiroballista9
Promethean8
Bireme2
Siege Bireme2
Katapeltes1
Buildings 7 types
Manor10
Counter Barracks3
Dock2
Military Barracks2
Economic Guild1
Temple1
Town Center1
God powers 9 invoked
Valor7
Deconstruction2

Very Old

Army · 12

Units

Cyclops8
Achilles1
Ajax1
Chiron1
Trireme1
Buildings 9 types
House15
Storehouse7
Archery Range4
Dock3
Granary3
Fortress2
Temple2
Town Center2
Armory1
God powers 1 invoked
Pestilence1