Replay-derived match flow, timings, and composition.

Advanced match analysis

Henk vs Pardazs

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
19030
Duration
14:59
Patch
19.17020
Played
· 1 hour ago
Tundra map preview
MapTundra
Winner
Henk Quetzalcoatl · Elo 1370 +19
14:59 Match length
Defeated
Pardazs Nuwa · Elo 1390 -19
47.1% win probability Pre-match · Pardazs favored · Upset win probability 52.9%
Key momentsIn match order
Fastest Classical
3:42* Pardazs Houtu · estimated
First pressure
3:53 Henk Warrior Priest trained
First extra TC
3:59 Pardazs Town Center
Armory timing
11:22 Henk Armory

Henk

Quetzalcoatl · Blue
Win 1370 +19
EAPM
61.4
Favorite unit
Tequihua Archer
31 fielded
Largest army
92
First expansion
6:38
Age path
PatecatlClassical · Research start 3:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production92 military units
No post-game awards

Pardazs

Nuwa · Red
Loss 1390 -19
EAPM
64.1
Favorite unit
Dao Swordsman
48 fielded
Largest army
129
First expansion
3:59
Age path
HoutuClassical · Research start 2:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production129 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Henk

Army · 92

Units

Tequihua Archer31
Warrior Priest28
Ocelotl Warrior26
Centzon Totochtin7
Buildings 8 types
House17
Calpulli11
Armory2
Nobles Hut2
Smoke Trap2
War Hut2
Temple1
Town Center1
God powers 2 invoked
Agave Bloom1
Tailwind1

Pardazs

Army · 129

Units

Dao Swordsman48
Fire Archer33
Wuzu Javelineer33
Pioneer9
Ge Halberdier5
Qiong Qi1
Buildings 7 types
House16
Silo11
Machine Workshop3
Military Camp3
Farm1
Temple1
Town Center1
God powers 2 invoked
Creation1
Earth Wall1