Advanced match analysis
Mauler + ZNJ leo18 vs DarksmokeX + Who Decided That
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 17831
- Duration
- 21:10
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeat
Team Elo 958
Mauler
Zeus · Elo 984 -24
ZNJ leo18
Gaia · Elo 933 -14
21:10
Match length
Victory
Team Elo 1012
DarksmokeX
Huitzilopochtli · Elo 994 +16
Who Decided That
Huitzilopochtli · Elo 1031 +14
42.3% win probability
Pre-match · DarksmokeX + Who Decided That favored
win probability 57.7%
Key momentsIn match order
Mauler
Zeus · Blue · Team 1- EAPM
- 23.3
- Favorite unit
- Toxotes 48 fielded
- Largest army
- 59
- First expansion
- 7:55
Age path
AthenaClassical · Research start 4:08
ApolloHeroic · Research start 11:27
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
No post-game awards
DarksmokeX
Huitzilopochtli · Red · Team 2- EAPM
- 18.6
- Favorite unit
- Tequihua Archer 33 fielded
- Largest army
- 100
- First expansion
- 12:18
Age path
PatecatlClassical · Est. start 3:59
ItzpapalotlHeroic · Est. start 9:36
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production100 military units
No post-game awards
ZNJ leo18
Gaia · Yellow · Team 1- EAPM
- 39.8
- Favorite unit
- Arcus 74 fielded
- Largest army
- 112
- First expansion
- 5:47
Age path
LetoClassical · Est. start 3:44
RheiaHeroic · Est. start 8:54
HekateMythic · Est. start 18:14
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production112 military units
No post-game awards
Who Decided That
Huitzilopochtli · Green · Team 2- EAPM
- 23.2
- Favorite unit
- Tequihua Archer 32 fielded
- Largest army
- 130
- First expansion
- 9:39
Age path
MalinalxochitlClassical · Est. start 3:25
ItzpapalotlHeroic · Est. start 14:20
MictlantecutliMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production130 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
Mauler
Bought
No buys
Sold
No sells
Total player market volume0
DarksmokeX
Bought
No buys
Sold
No sells
Total player market volume0
ZNJ leo18
Bought
Sold
Total player market volume1,400
Who Decided That
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.