Replay-derived match flow, timings, and composition.

Advanced match analysis

higornog96 vs vInI

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
6875
Duration
15:51
Patch
19.17020
Played
· 1 hour ago
Watering Hole map preview
MapWatering Hole
Winner
higornog96 Loki · Elo 1161 +14
15:51 Match length
Defeated
vInI Thor · Elo 1097 -14
59.1% win probability Pre-match · higornog96 favored win probability 40.9%
Key momentsIn match order
Armory timing
0:09 vInI Dwarven Armory
First pressure
3:20 higornog96 Hersir trained
Fastest Classical
4:04* higornog96 Heimdall · estimated
Fastest Heroic
9:19* vInI Skadi · estimated
First extra TC
9:30 higornog96 Town Center

higornog96

Loki · Yellow
Win 1161 +14
EAPM
24.6
Favorite unit
Throwing Axeman
33 fielded
Largest army
71
First expansion
9:30
Age path
HeimdallClassical · Est. start 3:04
BragiHeroic · Est. start 14:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

vInI

Thor · Red
Loss 1097 -14
EAPM
22.8
Favorite unit
Throwing Axeman
43 fielded
Largest army
105
First expansion
11:32
Age path
ForsetiClassical · Est. start 3:57
SkadiHeroic · Est. start 8:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production105 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

higornog96

Army · 71

Units

Throwing Axeman33
Hersir28
Einheri5
Raiding Cavalry5
Buildings 8 types
House24
Farm10
Ox Cart Building8
Longhouse3
Great Hall2
Town Center2
Armory1
Temple1
God powers 2 invoked
Spy1
Undermine1

vInI

Army · 105

Units

Throwing Axeman43
Raiding Cavalry27
Hersir18
Berserk10
Hirdman7
Buildings 8 types
House20
Great Hall3
Longhouse3
Ox Cart Building2
Town Center2
Wall2
Dwarven Armory1
Temple1
God powers 1 invoked
Healing Spring1