Advanced match analysis
chulne62 + BuckoAvocado vs chouraqui + IamFire
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 21378
- Duration
- 30:36
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeat
Team Elo 999
chulne62
Amaterasu · Elo 975 -14
BuckoAvocado
Hades · Elo 1023 -16
30:36
Match length
Victory
Team Elo 1070
chouraqui
Hades · Elo 1089 +13
IamFire
Tezcatlipoca · Elo 1051 +51
39.9% win probability
Pre-match · chouraqui + IamFire favored
win probability 60.1%
Key momentsIn match order
chulne62
Amaterasu · Blue · Team 1- EAPM
- 39.9
- Favorite unit
- Bushi 25 fielded
- Largest army
- 222
- First expansion
- 8:04
Age path
Ame No UzumeClassical · Research start 3:45
RaijinHeroic · Research start 8:58
TakemikazuchiMythic · Research start 19:51
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy5,500 total resource volume
Large army production222 military units
No post-game awards
chouraqui
Hades · Red · Team 2- EAPM
- 32.8
- Favorite unit
- Hoplite 185 fielded
- Largest army
- 457
- First expansion
- 6:13
Age path
AresClassical · Est. start 3:57
ApolloHeroic · Est. start 9:23
HephaestusMythic · Est. start 17:50
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy1,000 total resource volume
Large army production457 military units
No post-game awards
BuckoAvocado
Hades · Yellow · Team 1- EAPM
- 21.3
- Favorite unit
- Hoplite 68 fielded
- Largest army
- 204
- First expansion
- 6:18
Age path
AresClassical · Est. start 3:59
AphroditeHeroic · Est. start 9:06
ArtemisMythic · Est. start 19:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy8,500 total resource volume
Large army production204 military units
No post-game awards
IamFire
Tezcatlipoca · Green · Team 2- EAPM
- 21.1
- Favorite unit
- Tequihua Archer 42 fielded
- Largest army
- 214
- First expansion
- 11:14
Age path
MalinalxochitlClassical · Est. start 4:32
CoyolxauhquiHeroic · Est. start 13:31
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production214 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 15,000 total volume›
chulne62
Bought
No buys
Sold
Total player market volume5,500
chouraqui
Bought
No buys
Sold
Total player market volume1,000
BuckoAvocado
Bought
No buys
Sold
Total player market volume8,500
IamFire
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.