Replay-derived match flow, timings, and composition.

Advanced match analysis

chulne62 + BuckoAvocado vs chouraqui + IamFire

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
21378
Duration
30:36
Patch
19.17020
Played
· 1 hour ago
Tundra map preview
MapTundra
Defeat Team Elo 999
chulne62 Amaterasu · Elo 975 -14
BuckoAvocado Hades · Elo 1023 -16
30:36 Match length
Victory Team Elo 1070
chouraqui Hades · Elo 1089 +13
IamFire Tezcatlipoca · Elo 1051 +51
39.9% win probability Pre-match · chouraqui + IamFire favored win probability 60.1%
Key momentsIn match order
First pressure
4:25 IamFire Warrior Priest trained
Fastest Classical
4:45* chulne62 Ame No Uzume · estimated
First extra TC
6:13 chouraqui Town Center
Armory timing
7:36 BuckoAvocado Armory
Fastest Heroic
10:13* chulne62 Raijin · estimated
Fortress timing
10:22 BuckoAvocado Fortress
Market timing
11:09 chouraqui Market
Fastest Mythic
19:50* chouraqui Hephaestus · estimated

chulne62

Amaterasu · Blue · Team 1
Loss 975 -14
EAPM
39.9
Favorite unit
Bushi
25 fielded
Largest army
222
First expansion
8:04
Age path
Ame No UzumeClassical · Research start 3:45
RaijinHeroic · Research start 8:58
TakemikazuchiMythic · Research start 19:51
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy5,500 total resource volume
Large army production222 military units
No post-game awards

chouraqui

Hades · Red · Team 2
Win 1089 +13
EAPM
32.8
Favorite unit
Hoplite
185 fielded
Largest army
457
First expansion
6:13
Age path
AresClassical · Est. start 3:57
ApolloHeroic · Est. start 9:23
HephaestusMythic · Est. start 17:50
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy1,000 total resource volume
Large army production457 military units
No post-game awards

BuckoAvocado

Hades · Yellow · Team 1
Loss 1023 -16
EAPM
21.3
Favorite unit
Hoplite
68 fielded
Largest army
204
First expansion
6:18
Age path
AresClassical · Est. start 3:59
AphroditeHeroic · Est. start 9:06
ArtemisMythic · Est. start 19:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy8,500 total resource volume
Large army production204 military units
No post-game awards

IamFire

Tezcatlipoca · Green · Team 2
Win 1051 +51
EAPM
21.1
Favorite unit
Tequihua Archer
42 fielded
Largest army
214
First expansion
11:14
Age path
MalinalxochitlClassical · Est. start 4:32
CoyolxauhquiHeroic · Est. start 13:31
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production214 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 15,000 total volume

chulne62

Bought

No buys

Sold

Food4,000
Wood1,500
Total player market volume5,500

chouraqui

Bought

No buys

Sold

Food1,000
Total player market volume1,000

BuckoAvocado

Bought

No buys

Sold

Food1,500
Wood7,000
Total player market volume8,500

IamFire

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chulne62

Army · 222

Units

Bushi25
Naginata Rider25
Yumi Archer24
Yumi Horse Archer24
Samurai23
Yari Spearman22
Shinobi21
Daimyo20
Onna Musha17
Oyumi8
Onmyoji7
Kamaitachi3
Raiju3
Buildings 14 types
Farm49
House16
Sentry Tower11
Watermill11
Castle4
Market4
Dojo3
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Town Center3
Guardhouse2
Armory1
Temple1
God powers 6 invoked
Solar Shield3
Divine Slash1
Goshinboku1
Thunder Burst1

chouraqui

Army · 457

Units

Hoplite185
Hypaspist134
Peltast81
Toxotes28
Achilles8
Ajax6
Helepolis6
Chiron4
Perseus3
Petrobolos2
Buildings 12 types
Farm39
Wall24
House16
Military Academy16
Storehouse10
Fortress9
Archery Range5
Granary5
Town Center3
Market2
Temple2
Armory1
God powers 7 invoked
Pestilence3
Sentinel2
Plenty Vault1
Underworld Passage1

BuckoAvocado

Army · 204

Units

Hoplite68
Hypaspist45
Toxotes35
Peltast23
Petrobolos13
Gastraphetoros5
Achilles4
Ajax4
Chiron3
Chimera1
Helepolis1
Nemean Lion1
Perseus1
Buildings 13 types
Farm49
House17
Storehouse9
Fortress7
Granary7
Archery Range6
Military Academy5
Sentry Tower4
Market3
Stable3
Temple2
Town Center2
Armory1
God powers 10 invoked
Sentinel5
Curse3
Earthquake1
Pestilence1

IamFire

Army · 214

Units

Tequihua Archer42
Warrior Priest39
Tlamanih Spearman37
Jaguar Rider33
Eagle Warrior28
Tzitzimitl18
Ocelotl Warrior12
Otontin5
Buildings 11 types
Farm40
House16
Calpulli10
Sentry Tower5
Great Temple4
Nobles Hut3
War Hut3
Temple2
Town Center2
Armory1
Market1
God powers 2 invoked
Infestation1
Starfall1