Replay-derived match flow, timings, and composition.

Advanced match analysis

Cheip + JRMURPH + GameSharkTy vs MaikeII + SvenDenningg + Popscribble

Queue
Ranked 3v3 Supremacy
Map
Tundra
Map Seed
5358
Duration
24:53
Patch
19.17020
Played
· 1 hour ago
Tundra map preview
MapTundra
Defeat Team Elo 875
Cheip Nuwa · Elo 829 -4
JRMURPH Loki · Elo 878 -6
GameSharkTy Hades · Elo 917 -7
24:53 Match length
Victory Team Elo 1162
MaikeII Oranos · Elo 1226 +4
SvenDenningg Zeus · Elo 1079 +8
Popscribble Oranos · Elo 1181 +5
16.1% win probability Pre-match · MaikeII + SvenDenningg + Popscribble favored win probability 83.9%
Key momentsIn match order
First pressure
3:37 JRMURPH Hersir trained
Fastest Classical
3:38* Popscribble Oceanus · estimated
First extra TC
4:00 MaikeII Town Center
Armory timing
7:19 GameSharkTy Armory
Market timing
8:25 JRMURPH Market
Fastest Heroic
10:05* GameSharkTy Apollo · estimated
Fortress timing
13:19 GameSharkTy Fortress
Fastest Mythic
17:17* GameSharkTy Artemis · estimated

Cheip

Nuwa · Blue · Team 1
Loss 829 -4
EAPM
45.8
Favorite unit
Fire Archer
127 fielded
Largest army
156
First expansion
—
Age path
HoutuClassical · Research start 4:19
GoumangHeroic · Research start 14:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling14 wall build events
Large army production156 military units
No post-game awards

MaikeII

Oranos · Peach · Team 2
Win 1226 +4
EAPM
49.8
Favorite unit
Contarius
97 fielded
Largest army
277
First expansion
4:00
Age path
PrometheusClassical · Research start 2:42
TheiaHeroic · Research start 9:46
HekateMythic · Research start 21:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production277 military units
No post-game awards

JRMURPH

Loki · Yellow · Team 1
Loss 878 -6
EAPM
36.9
Favorite unit
Throwing Axeman
68 fielded
Largest army
231
First expansion
8:13
Age path
HeimdallClassical · Est. start 3:43
NjordHeroic · Est. start 16:53
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy7,900 total resource volume
Large army production231 military units
No post-game awards

SvenDenningg

Zeus · Green · Team 2
Win 1079 +8
EAPM
29.3
Favorite unit
Toxotes
65 fielded
Largest army
155
First expansion
4:53
Age path
AthenaClassical · Research start 2:43
ApolloHeroic · Research start 16:12
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy3,000 total resource volume
Large army production155 military units
No post-game awards

GameSharkTy

Hades · Cyan · Team 1
Loss 917 -7
EAPM
41.4
Favorite unit
Gastraphetoros
285 fielded
Largest army
639
First expansion
5:38
Age path
AthenaClassical · Research start 2:40
ApolloHeroic · Research start 8:50
ArtemisMythic · Research start 15:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,000 total resource volume
Large army production639 military units
No post-game awards

Popscribble

Oranos · Purple · Team 2
Win 1181 +5
EAPM
26.8
Favorite unit
Contarius
51 fielded
Largest army
187
First expansion
4:21
Age path
OceanusClassical · Research start 2:38
HyperionHeroic · Research start 11:09
HeliosMythic · Research start 16:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production187 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,900 total volume

Cheip

Bought

No buys

Sold

No sells

Total player market volume0

MaikeII

Bought

No buys

Sold

No sells

Total player market volume0

JRMURPH

Bought

Food1,700
Wood1,700

Sold

Food1,500
Wood3,000
Total player market volume7,900

SvenDenningg

Bought

Food800

Sold

Wood2,200
Total player market volume3,000

GameSharkTy

Bought

Wood1,000

Sold

No sells

Total player market volume1,000

Popscribble

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cheip

Army · 156

Units

Fire Archer127
White Horse Cavalry18
Siege Crossbow11
Buildings 10 types
Wall14
House13
Farm12
Sentry Tower9
Silo8
Baolei3
Machine Workshop2
Armory1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1

MaikeII

Army · 277

Units

Contarius97
Arcus66
Destroyer49
Dryad23
Stymphalian Bird17
Oracle11
Katapeltes7
Turma5
Fire Siphon2
Buildings 11 types
Farm23
Wall22
Military Barracks11
Manor8
Palace5
Counter Barracks3
Economic Guild3
Town Center3
Armory2
Sky Passage2
Temple2
God powers 13 invoked
Valor9
Hesperides Tree2
Shockwave1
Tartarian Gate1

JRMURPH

Army · 231

Units

Throwing Axeman68
Godi54
Raiding Cavalry30
Hersir22
Hirdman18
Berserk16
Jarl13
Einheri6
Huskarl3
Portable Ram1
Buildings 12 types
House31
Longhouse20
Great Hall18
Wall14
Ox Cart Building11
Hill Fort3
Sentry Tower3
Temple3
Town Center2
Armory1
Farm1
Market1
God powers 4 invoked
Spy2
Walking Woods2

SvenDenningg

Army · 155

Units

Toxotes65
Peltast24
Hypaspist18
Hippeus12
Hoplite10
Minotaur9
Manticore6
Prodromos6
Heracles2
Jason2
Odysseus1
Buildings 13 types
House21
Archery Range13
Storehouse12
Military Academy11
Wall10
Granary9
Stable9
Farm6
Fortress6
Temple3
Town Center2
Armory1
Market1
God powers 2 invoked
Bolt1
Restoration1

GameSharkTy

Army · 639

Units

Gastraphetoros285
Toxotes152
Hypaspist79
Peltast68
Hoplite25
Achilles6
Minotaur6
Chimera5
Ajax4
Perseus3
Chiron2
Manticore2
Petrobolos2
Buildings 11 types
House17
Farm15
Storehouse9
Granary7
Fortress4
Archery Range2
Temple2
Armory1
Market1
Military Academy1
Town Center1
God powers 5 invoked
Restoration2
Earthquake1
Sentinel1
Underworld Passage1

Popscribble

Army · 187

Units

Contarius51
Destroyer39
Turma34
Murmillo29
Arcus26
Oracle4
Fire Siphon3
Katapeltes1
Buildings 10 types
Farm29
Manor9
Military Barracks9
Counter Barracks6
Town Center3
Palace2
Sky Passage2
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Chaos2
Vortex2
Shockwave1