Replay-derived match flow, timings, and composition.

Advanced match analysis

RafaSk8 vs death.pardo

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
13186
Duration
25:05
Patch
19.17020
Played
· 1 hour ago
Nile Shallows map preview
MapNile Shallows
Defeated
RafaSk8 Gaia · Elo 1006 -15
25:05 Match length
Winner
death.pardo Huitzilopochtli · Elo 1057 +15
42.7% win probability Pre-match · death.pardo favored win probability 57.3%
Key momentsIn match order
First pressure
2:55 death.pardo Warrior Priest trained
Fastest Classical
3:54* death.pardo Patecatl · estimated
First extra TC
5:04 death.pardo Town Center
Armory timing
6:44 RafaSk8 Armory
Fastest Heroic
11:38* death.pardo Itzpapalotl · estimated
Market timing
14:03 death.pardo Market
Fortress timing
15:27 RafaSk8 Palace
Fastest Mythic
20:06* RafaSk8 Atlas · estimated

RafaSk8

Gaia · Blue
Loss 1006 -15
EAPM
26.6
Favorite unit
Destroyer
52 fielded
Largest army
153
First expansion
13:31
Age path
OceanusClassical · Est. start 4:23
TheiaHeroic · Est. start 12:34
AtlasMythic · Est. start 18:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling24 wall build events
Large army production153 military units
No post-game awards

death.pardo

Huitzilopochtli · Red
Win 1057 +15
EAPM
31.7
Favorite unit
Eagle Warrior
23 fielded
Largest army
113
First expansion
5:04
Age path
PatecatlClassical · Est. start 2:54
ItzpapalotlHeroic · Est. start 10:23
MictlantecutliMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production113 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RafaSk8

Army · 153

Units

Destroyer52
Arcus47
Murmillo11
Oracle9
Dryad7
Contarius6
Katapeltes5
Turma5
Caladria4
Stymphalian Bird4
Cheiroballista3
Buildings 11 types
Wall24
Farm16
Manor8
Counter Barracks6
Military Barracks5
Palace5
Town Center5
Armory1
Economic Guild1
Sentry Tower1
Temple1
God powers 7 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2

death.pardo

Army · 113

Units

Eagle Warrior23
Otontin21
Tlamanih Spearman17
Obsidian Butterfly10
Warrior Priest10
Tequihua Archer9
Shorn One8
Coyote Warrior6
Tunkuluchu5
Jaguar Rider2
Ocelotl Warrior2
Buildings 12 types
House144
Farm27
Calpulli13
War Hut11
Nobles Hut10
Spike Trap8
Smoke Trap7
Town Center4
Great Temple3
Market2
Temple2
Armory1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Purge1