Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs gro_Ovin

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
4241
Duration
17:11
Patch
19.17020
Played
· 1 hour ago
Cloud Forest map preview
MapCloud Forest
Defeated
Cap'nK Hades · Elo 1126 -13
17:11 Match length
Winner
gro_Ovin Odin · Elo 1212 +13
37.9% win probability Pre-match · gro_Ovin favored win probability 62.1%
Key momentsIn match order
First pressure
3:19 gro_Ovin Hersir trained
Fastest Classical
3:54* Cap'nK Ares · estimated
Market timing
4:29 Cap'nK Market
First extra TC
12:25 Cap'nK Town Center
Armory timing
13:24 gro_Ovin Armory
Fastest Heroic
15:48* Cap'nK Apollo · estimated

Cap'nK

Hades · Yellow
Loss 1126 -13
EAPM
32.0
Favorite unit
Toxotes
22 fielded
Largest army
50
First expansion
12:25
Age path
AresClassical · Est. start 2:54
ApolloHeroic · Est. start 14:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy900 total resource volume
No post-game awards

gro_Ovin

Odin · Red
Win 1212 +13
EAPM
61.3
Favorite unit
Throwing Axeman
50 fielded
Largest army
134
First expansion
—
Age path
FreyjaClassical · Research start 3:09
SkadiHeroic · Est. start 14:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production134 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Cap'nK

Bought

Food300
Wood400

Sold

Wood200
Total player market volume900

gro_Ovin

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army · 50

Units

Toxotes22
Hoplite21
Cyclops3
Ajax2
Achilles1
Chiron1
Buildings 11 types
Farm11
House11
Granary7
Storehouse4
Wall4
Archery Range3
Sentry Tower2
Market1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Sentinel2
Pestilence1

gro_Ovin

Army · 134

Units

Throwing Axeman50
Raiding Cavalry36
Hersir33
Valkyrie15
Buildings 6 types
House27
Longhouse18
Great Hall4
Ox Cart Building3
Armory2
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1