Advanced match analysis
HardxGodx + arru vs Archie + velite
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 32125
- Duration
- 29:50
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeat
Team Elo 1694
HardxGodx
Loki · Elo 1697 -16
arru
Susanoo · Elo 1690 -16
29:50
Match length
Victory
Team Elo 1724
Archie
Thor · Elo 1752 +15
velite
Huitzilopochtli · Elo 1695 +17
45.7% win probability
Pre-match · Archie + velite favored
win probability 54.3%
Key momentsIn match order
HardxGodx
Loki · Blue · Team 1- EAPM
- 78.0
- Favorite unit
- Jarl 130 fielded
- Largest army
- 491
- First expansion
- 7:21
Age path
HeimdallClassical · Research start 3:49
BragiHeroic · Est. start 12:48
HelMythic · Est. start 16:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling39 wall build events
Market economy2,400 total resource volume
Large army production491 military units
No post-game awards
Archie
Thor · Red · Team 2- EAPM
- 48.3
- Favorite unit
- Jarl 58 fielded
- Largest army
- 233
- First expansion
- 13:56
Age path
FreyjaClassical · Research start 3:20
SkadiHeroic · Est. start 14:00
TyrMythic · Est. start 19:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling29 wall build events
Market economy700 total resource volume
Large army production233 military units
No post-game awards
arru
Susanoo · Yellow · Team 1- EAPM
- 66.2
- Favorite unit
- Naginata Rider 71 fielded
- Largest army
- 224
- First expansion
- 15:43
Age path
Inari OkamiClassical · Research start 3:12
RaijinHeroic · Est. start 10:52
WatatsumiMythic · Est. start 18:09
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy2,700 total resource volume
Large army production224 military units
No post-game awards
velite
Huitzilopochtli · Green · Team 2- EAPM
- 58.7
- Favorite unit
- Shorn One 104 fielded
- Largest army
- 269
- First expansion
- 8:41
Age path
PatecatlClassical · Research start 3:50
CoatlicueHeroic · Est. start 8:21
MictlantecutliMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Market economy1,000 total resource volume
Large army production269 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,800 total volume›
HardxGodx
Bought
Sold
Total player market volume2,400
Archie
Bought
No buys
Sold
Total player market volume700
arru
Bought
No buys
Sold
Total player market volume2,700
velite
Bought
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
HardxGodx
Army · 491Units
Buildings ›12 types
God powers ›4 invoked
Archie
Army · 233Units
Buildings ›12 types
God powers ›6 invoked
arru
Army · 224Units
Buildings ›14 types
God powers ›11 invoked
velite
Army · 269Units
Quimichin Spy1