Replay-derived match flow, timings, and composition.

Advanced match analysis

HardxGodx + arru vs Archie + velite

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
32125
Duration
29:50
Patch
19.17020
Played
· 1 hour ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 1694
HardxGodx Loki · Elo 1697 -16
arru Susanoo · Elo 1690 -16
29:50 Match length
Victory Team Elo 1724
Archie Thor · Elo 1752 +15
velite Huitzilopochtli · Elo 1695 +17
45.7% win probability Pre-match · Archie + velite favored win probability 54.3%
Key momentsIn match order
First pressure
1:43 Archie Hersir trained
Fastest Classical
4:12* arru Inari Okami · estimated
Armory timing
6:22 Archie Dwarven Armory
Market timing
6:51 velite Market
First extra TC
7:21 HardxGodx Town Center
Fastest Heroic
9:36* velite Coatlicue · estimated
Fortress timing
14:47 HardxGodx Hill Fort
Fastest Mythic
18:26* HardxGodx Hel · estimated

HardxGodx

Loki · Blue · Team 1
Loss 1697 -16
EAPM
78.0
Favorite unit
Jarl
130 fielded
Largest army
491
First expansion
7:21
Age path
HeimdallClassical · Research start 3:49
BragiHeroic · Est. start 12:48
HelMythic · Est. start 16:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling39 wall build events
Market economy2,400 total resource volume
Large army production491 military units
No post-game awards

Archie

Thor · Red · Team 2
Win 1752 +15
EAPM
48.3
Favorite unit
Jarl
58 fielded
Largest army
233
First expansion
13:56
Age path
FreyjaClassical · Research start 3:20
SkadiHeroic · Est. start 14:00
TyrMythic · Est. start 19:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling29 wall build events
Market economy700 total resource volume
Large army production233 military units
No post-game awards

arru

Susanoo · Yellow · Team 1
Loss 1690 -16
EAPM
66.2
Favorite unit
Naginata Rider
71 fielded
Largest army
224
First expansion
15:43
Age path
Inari OkamiClassical · Research start 3:12
RaijinHeroic · Est. start 10:52
WatatsumiMythic · Est. start 18:09
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy2,700 total resource volume
Large army production224 military units
No post-game awards

velite

Huitzilopochtli · Green · Team 2
Win 1695 +17
EAPM
58.7
Favorite unit
Shorn One
104 fielded
Largest army
269
First expansion
8:41
Age path
PatecatlClassical · Research start 3:50
CoatlicueHeroic · Est. start 8:21
MictlantecutliMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Market economy1,000 total resource volume
Large army production269 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,800 total volume

HardxGodx

Bought

Food600

Sold

Wood1,800
Total player market volume2,400

Archie

Bought

No buys

Sold

Wood700
Total player market volume700

arru

Bought

No buys

Sold

Food700
Wood2,000
Total player market volume2,700

velite

Bought

Wood500

Sold

Food500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HardxGodx

Army · 491

Units

Jarl130
Berserk91
Throwing Axeman70
Hersir49
Ballista39
Huskarl35
Portable Ram22
Raiding Cavalry18
Fire Giant17
Godi10
Einheri6
Battle Boar2
Hirdman2
Buildings 12 types
Farm59
Wall39
House21
Ox Cart Building18
Longhouse14
Great Hall13
Hill Fort6
Market3
Town Center3
Armory2
Temple2
Sentry Tower1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1

Archie

Army · 233

Units

Jarl58
Throwing Axeman37
Godi32
Hirdman31
Raiding Cavalry28
Berserk17
Portable Ram12
Ballista8
Hersir6
Frost Giant2
Huskarl1
Valkyrie1
Buildings 12 types
Farm39
Wall29
House21
Longhouse16
Great Hall14
Hill Fort8
Town Center5
Ox Cart Building4
Sentry Tower4
Market2
Temple2
Dwarven Armory1
God powers 6 invoked
Dwarven Mine2
Frost2
Fimbulwinter1
Forest Fire1

arru

Army · 224

Units

Naginata Rider71
Yumi Horse Archer53
Shinobi33
Samurai13
Oyumi11
Raiju10
Yari Spearman9
Daimyo6
Yumi Archer6
Bushi4
Kitsune4
Onmyoji3
Jorogumo1
Buildings 14 types
Farm51
House29
Wall18
Watermill12
Stable Japanese8
Shrine Japanese7
Mining Camp Japanese6
Market4
Dojo3
Town Center2
Armory1
Castle1
Guardhouse1
Temple1
God powers 11 invoked
Kusanagi4
Swampland3
Thunder Burst3
Dragon Typhoon1

velite

Army · 269

Units

Shorn One104
Tequihua Archer59
Warrior Priest59
Tlamanih Spearman24
Otontin11
Quinametzin11
Quimichin Spy1
Buildings 13 types
Farm57
Spike Trap26
House24
Calpulli16
Wall12
Great Temple7
Sentry Tower7
War Hut6
Town Center4
Market3
Temple3
Smoke Trap2
Armory1
God powers 6 invoked
Agave Bloom2
Earth Monster2
Blood Pact1
Volcano1