Replay-derived match flow, timings, and composition.

Advanced match analysis

felipegadelhatuc vs fishershieldsy

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
19787
Duration
24:09
Patch
19.17020
Played
· 1 hour ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
felipegadelhatuc Hades · Elo 729 +11
24:09 Match length
Defeated
fishershieldsy Isis · Elo 587 -11
69.4% win probability Pre-match · felipegadelhatuc favored win probability 30.6%
Key momentsIn match order
Fastest Classical
3:58* felipegadelhatuc Athena · estimated
First pressure
4:57 felipegadelhatuc Stable
First extra TC
7:03 fishershieldsy Town Center
Armory timing
7:13 felipegadelhatuc Armory
Fastest Heroic
9:58* felipegadelhatuc Apollo · estimated
Market timing
12:10 felipegadelhatuc Market
Fortress timing
16:02 felipegadelhatuc Fortress
Fastest Mythic
19:14* felipegadelhatuc Hephaestus · estimated

felipegadelhatuc

Hades · Blue
Win 729 +11
EAPM
27.2
Favorite unit
Toxotes
28 fielded
Largest army
100
First expansion
9:07
Age path
AthenaClassical · Est. start 2:58
ApolloHeroic · Est. start 8:43
HephaestusMythic · Est. start 17:14
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production100 military units
No post-game awards

fishershieldsy

Isis · Red
Loss 587 -11
EAPM
29.2
Favorite unit
Axeman
52 fielded
Largest army
149
First expansion
7:03
Age path
BastClassical · Research start 3:21
NephthysHeroic · Research start 17:19
ThothMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Large army production149 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

felipegadelhatuc

Army · 100

Units

Toxotes28
Hippeus27
Hypaspist10
Hoplite9
Peltast6
Gastraphetoros3
Helepolis3
Minotaur3
Prodromos3
Achilles2
Manticore2
Ajax1
Chiron1
Perseus1
Petrobolos1
Buildings 12 types
Farm28
House19
Archery Range6
Storehouse6
Military Academy5
Granary4
Stable3
Temple3
Fortress2
Market2
Armory1
Town Center1
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1

fishershieldsy

Army · 149

Units

Axeman52
Spearman45
Slinger20
Sphinx9
War Elephant8
Camel Rider6
Scorpion Man5
Siege Tower4
Buildings 18 types
Farm30
House26
Wall19
Barracks11
Granary6
Lumber Camp4
Mining Camp4
Obelisk4
Market3
Migdol Stronghold2
Siege Works2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Eclipse2
Ancestors1
Prosperity1