Advanced match analysis
felipegadelhatuc vs fishershieldsy
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 19787
- Duration
- 24:09
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
felipegadelhatuc
Hades · Elo 729 +11
24:09
Match length
Defeated
fishershieldsy
Isis · Elo 587 -11
69.4% win probability
Pre-match · felipegadelhatuc favored
win probability 30.6%
Key momentsIn match order
felipegadelhatuc
Hades · Blue- EAPM
- 27.2
- Favorite unit
- Toxotes 28 fielded
- Largest army
- 100
- First expansion
- 9:07
Age path
AthenaClassical · Est. start 2:58
ApolloHeroic · Est. start 8:43
HephaestusMythic · Est. start 17:14
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production100 military units
No post-game awards
fishershieldsy
Isis · Red- EAPM
- 29.2
- Favorite unit
- Axeman 52 fielded
- Largest army
- 149
- First expansion
- 7:03
Age path
BastClassical · Research start 3:21
NephthysHeroic · Research start 17:19
ThothMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Large army production149 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.