Replay-derived match flow, timings, and composition.

Advanced match analysis

FirstBee vs Tahngarth

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
5339
Duration
29:34
Patch
19.17020
Played
· 1 hour ago
Mount Olympus map preview
MapMount Olympus
Winner
FirstBee Isis · Elo 1074 +16
29:34 Match length
Defeated
Tahngarth Gaia · Elo 1040 -16
54.9% win probability Pre-match · FirstBee favored win probability 45.1%
Key momentsIn match order
Fastest Classical
4:40* Tahngarth Oceanus · estimated
First pressure
5:22 FirstBee Barracks
First extra TC
5:48 Tahngarth Town Center
Market timing
8:07 Tahngarth Market
Armory timing
9:50 FirstBee Armory
Fastest Heroic
10:52* Tahngarth Rheia · estimated
Fortress timing
13:22 Tahngarth Palace
Fastest Mythic
21:21* FirstBee Osiris · estimated

FirstBee

Isis · Blue
Win 1074 +16
EAPM
38.6
Favorite unit
Camel Rider
69 fielded
Largest army
178
First expansion
10:35
Age path
AnubisClassical · Research start 3:54
NephthysHeroic · Est. start 11:20
OsirisMythic · Est. start 19:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,000 total resource volume
Large army production178 military units
No post-game awards

Tahngarth

Gaia · Green
Loss 1040 -16
EAPM
29.8
Favorite unit
Arcus
49 fielded
Largest army
188
First expansion
5:48
Age path
OceanusClassical · Est. start 3:40
RheiaHeroic · Est. start 9:37
AtlasMythic · Est. start 20:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,600 total resource volume
Large army production188 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

FirstBee

Bought

No buys

Sold

Food500
Wood500
Total player market volume1,000

Tahngarth

Bought

Food700
Wood500

Sold

Food200
Wood200
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FirstBee

Army · 178

Units

Camel Rider69
Chariot Archer42
Spearman32
Scorpion Man13
Anubite8
Catapult8
Mummy6
Buildings 18 types
Farm25
House23
Granary7
Mining Camp4
Obelisk4
Barracks3
Migdol Stronghold3
Town Center3
Wall3
Market2
Siege Works2
Temple2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Ancestors1
Plague Of Serpents1
Prosperity1
Son Of Osiris1

Tahngarth

Army · 188

Units

Arcus49
Fanatic38
Katapeltes31
Contarius28
Turma13
Murmillo11
Destroyer5
Oracle5
Fire Siphon4
Behemoth2
Caladria2
Buildings 11 types
Farm11
Manor11
Military Barracks9
Palace6
Economic Guild4
Wall4
Armory2
Temple2
Counter Barracks1
Market1
Town Center1
God powers 5 invoked
Gaia Forest2
Carnivora1
Implode1
Traitor1