Replay-derived match flow, timings, and composition.

Advanced match analysis

Missdoublet + FelipeZadi vs Gifted Godz + ImSoChove

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
30741
Duration
18:05
Patch
19.17020
Played
· 1 hour ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 1122
Missdoublet Gaia · Elo 1121 +17
FelipeZadi Loki · Elo 1123 +17
18:05 Match length
Defeat Team Elo 1112
Gifted Godz Zeus · Elo 1079 -15
ImSoChove Hades · Elo 1146 -19
51.4% win probability Pre-match · Missdoublet + FelipeZadi favored win probability 48.6%
Key momentsIn match order
First pressure
3:53 FelipeZadi Hersir trained
Fastest Classical
4:27* Gifted Godz Athena · estimated
First extra TC
4:46 ImSoChove Town Center
Armory timing
6:11 FelipeZadi Armory
Fastest Heroic
9:53* FelipeZadi Njord · estimated
Fortress timing
13:00 FelipeZadi Hill Fort

Missdoublet

Gaia · Purple · Team 1
Win 1121 +17
EAPM
26.0
Favorite unit
Murmillo
63 fielded
Largest army
100
First expansion
4:49
Age path
OceanusClassical · Est. start 3:56
TheiaHeroic · Est. start 9:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production100 military units
No post-game awards

Gifted Godz

Zeus · Red · Team 2
Loss 1079 -15
EAPM
25.4
Favorite unit
Hoplite
49 fielded
Largest army
90
First expansion
6:40
Age path
AthenaClassical · Research start 3:27
DionysusHeroic · Research start 15:17
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production90 military units
No post-game awards

FelipeZadi

Loki · Yellow · Team 1
Win 1123 +17
EAPM
32.3
Favorite unit
Raiding Cavalry
67 fielded
Largest army
129
First expansion
—
Age path
ForsetiClassical · Est. start 3:59
NjordHeroic · Est. start 8:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production129 military units
No post-game awards

ImSoChove

Hades · Pink · Team 2
Loss 1146 -19
EAPM
28.4
Favorite unit
Toxotes
36 fielded
Largest army
54
First expansion
4:46
Age path
AresClassical · Research start 3:35
AphroditeHeroic · Research start 10:41
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Missdoublet

Army · 100

Units

Murmillo63
Dryad20
Caladria10
Destroyer5
Oracle2
Buildings 7 types
Manor10
Military Barracks4
Palace2
Temple2
Town Center2
Armory1
Economic Guild1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

Gifted Godz

Army · 90

Units

Hoplite49
Toxotes33
Minotaur4
Heracles2
Jason2
Buildings 9 types
House41
Military Academy7
Granary6
Storehouse5
Archery Range2
Armory2
Temple2
Town Center2
Wall2
God powers 3 invoked
Restoration2
Bolt1

FelipeZadi

Army · 129

Units

Raiding Cavalry67
Hersir32
Jarl10
Throwing Axeman10
Portable Ram8
Berserk2
Buildings 7 types
House17
Great Hall5
Ox Cart Building4
Armory1
Hill Fort1
Longhouse1
Temple1
God powers 2 invoked
Spy1
Walking Woods1

ImSoChove

Army · 54

Units

Toxotes36
Cyclops6
Hoplite5
Achilles3
Ajax2
Chiron2
Buildings 11 types
Farm19
House9
Military Academy5
Storehouse5
Archery Range3
Granary3
Wall3
Fortress2
Town Center2
Armory1
Temple1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1