Replay-derived match flow, timings, and composition.

Advanced match analysis

Dante_Oz + Game_Over + fedee.caballero3 vs wawamol + DJCHECHA08 + XEvilGhostX6886

Queue
Ranked 3v3 Supremacy
Map
Valley Of Kings
Map Seed
15995
Duration
32:18
Patch
19.17020
Played
· 1 hour ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 1029
Dante_Oz Hades · Elo 1013 +20
Game_Over Demeter · Elo 1055 +18
fedee.caballero3 Odin · Elo 1020 +19
32:18 Match length
Defeat Team Elo 1053
wawamol Demeter · Elo 1052 -19
DJCHECHA08 Isis · Elo 999 -16
XEvilGhostX6886 Odin · Elo 1108 -22
46.6% win probability Pre-match · wawamol + DJCHECHA08 + XEvilGhostX6886 favored · Upset win probability 53.4%
Key momentsIn match order
First pressure
2:41 fedee.caballero3 Hersir trained
Fastest Classical
4:06* Game_Over Pan · estimated
First extra TC
4:28 Game_Over Town Center
Armory timing
7:15 Dante_Oz Armory
Fastest Heroic
11:22* Dante_Oz Aphrodite · estimated
Market timing
11:31 DJCHECHA08 Market
Fortress timing
13:03 Dante_Oz Fortress
Fastest Mythic
19:38* Game_Over Persephone · estimated

Dante_Oz

Hades · Blue · Team 1
Win 1013 +20
EAPM
30.2
Favorite unit
Toxotes
27 fielded
Largest army
135
First expansion
9:35
Age path
AthenaClassical · Est. start 4:45
AphroditeHeroic · Est. start 10:07
HephaestusMythic · Est. start 21:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Large army production135 military units
No post-game awards

wawamol

Demeter · Red · Team 2
Loss 1052 -19
EAPM
55.3
Favorite unit
Hoplite
56 fielded
Largest army
261
First expansion
11:32
Age path
PanClassical · Research start 3:45
HestiaHeroic · Research start 18:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production261 military units
No post-game awards

Game_Over

Demeter · Yellow · Team 1
Win 1055 +18
EAPM
28.4
Favorite unit
Hoplite
70 fielded
Largest army
165
First expansion
4:28
Age path
PanClassical · Est. start 3:06
HestiaHeroic · Est. start 13:57
PersephoneMythic · Est. start 17:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Large army production165 military units
No post-game awards

DJCHECHA08

Isis · Grey · Team 2
Loss 999 -16
EAPM
49.9
Favorite unit
Axeman
79 fielded
Largest army
183
First expansion
10:51
Age path
AnubisClassical · Est. start 4:11
NephthysHeroic · Est. start 10:58
ThothMythic · Research start 26:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production183 military units
No post-game awards

fedee.caballero3

Odin · Cyan · Team 1
Win 1020 +19
EAPM
37.1
Favorite unit
Hirdman
135 fielded
Largest army
382
First expansion
15:30
Age path
FreyjaClassical · Research start 5:01
SkadiHeroic · Research start 18:07
TyrMythic · Research start 28:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy4,600 total resource volume
Large army production382 military units
No post-game awards

XEvilGhostX6886

Odin · Pink · Team 2
Loss 1108 -22
EAPM
54.6
Favorite unit
Throwing Axeman
119 fielded
Largest army
340
First expansion
13:17
Age path
FreyjaClassical · Research start 4:27
SkadiHeroic · Research start 10:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production340 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,600 total volume

Dante_Oz

Bought

No buys

Sold

No sells

Total player market volume0

wawamol

Bought

No buys

Sold

No sells

Total player market volume0

Game_Over

Bought

No buys

Sold

No sells

Total player market volume0

DJCHECHA08

Bought

No buys

Sold

No sells

Total player market volume0

fedee.caballero3

Bought

No buys

Sold

Food1,800
Wood2,800
Total player market volume4,600

XEvilGhostX6886

Bought

Wood300

Sold

Wood1,700
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dante_Oz

Army · 135

Units

Toxotes27
Prodromos24
Hypaspist18
Peltast17
Petrobolos15
Hippeus13
Ajax7
Achilles6
Gastraphetoros5
Chiron2
Perseus1
Buildings 13 types
Farm20
House19
Stable9
Storehouse9
Granary7
Military Academy7
Town Center6
Archery Range5
Market4
Armory3
Fortress3
Temple3
Sentry Tower1
God powers 9 invoked
Sentinel4
Curse2
Plenty Vault1
Restoration1
Titan Gate1

wawamol

Army · 261

Units

Hoplite56
Hypaspist54
Prodromos40
Hippeus36
Toxotes28
Hamadryad12
Peltast8
Iolaus7
Petrobolos7
Orpheus6
Icarus4
Lykaon Villager3
Buildings 12 types
House16
Farm15
Storehouse10
Stable5
Granary4
Archery Range3
Military Academy3
Sentry Tower3
Fortress2
Temple2
Armory1
Town Center1
God powers 7 invoked
Arcadian Meadow3
Communal Hearth2
Wither2

Game_Over

Army · 165

Units

Hoplite70
Toxotes25
Hamadryad22
Amazon Archer17
Helepolis13
Iolaus5
Orpheus5
Petrobolos4
Icarus2
Midas1
Peltast1
Buildings 10 types
Farm19
House19
Storehouse17
Archery Range12
Military Academy11
Fortress9
Town Center9
Temple5
Granary4
Armory1
God powers 4 invoked
Underworld Invasion2
Arcadian Meadow1
Communal Hearth1

DJCHECHA08

Army · 183

Units

Axeman79
Spearman44
Camel Rider19
Slinger15
War Elephant14
Siege Tower7
Chariot Archer3
Anubite1
Scorpion Man1
Buildings 17 types
Farm73
House65
Barracks33
Obelisk11
Granary8
Migdol Stronghold4
Mining Camp4
Market2
Town Center2
Wall2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 7 invoked
Plague Of Serpents3
Ancestors2
Meteor1
Prosperity1

fedee.caballero3

Army · 382

Units

Hirdman135
Jarl98
Raiding Cavalry67
Hersir22
Throwing Axeman20
Berserk18
Godi17
Portable Ram5
Buildings 11 types
Farm56
House26
Great Hall13
Longhouse9
Ox Cart Building6
Wall5
Armory2
Hill Fort2
Temple2
Town Center2
Market1
God powers 4 invoked
Frost2
Fimbulwinter1
Forest Fire1

XEvilGhostX6886

Army · 340

Units

Throwing Axeman119
Jarl105
Hirdman58
Godi24
Raiding Cavalry16
Hersir14
Portable Ram4
Buildings 10 types
House35
Farm24
Great Hall17
Longhouse13
Ox Cart Building5
Hill Fort2
Market2
Town Center2
Armory1
Temple1
God powers 4 invoked
Frost2
Forest Fire1
Great Hunt1