Advanced match analysis
Takuje vs sephirawk
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 28791
- Duration
- 52:23
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
Takuje
Nuwa · Elo 579 -5
52:23
Match length
Winner
sephirawk
Amaterasu · Elo 870 +5
15.8% win probability
Pre-match · sephirawk favored
win probability 84.2%
Key momentsIn match order
Takuje
Nuwa · Blue- EAPM
- 94.5
- Favorite unit
- Tiger Cavalry 211 fielded
- Largest army
- 1,094
- First expansion
- 9:52
Age path
XuannuClassical · Research start 4:10
RushouHeroic · Est. start 9:53
GonggongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling59 wall build events
Water commitment1 dock build events
Market economy51,300 total resource volume
Large army production1,094 military units
No post-game awards
sephirawk
Amaterasu · Red- EAPM
- 25.2
- Favorite unit
- Samurai 121 fielded
- Largest army
- 340
- First expansion
- 11:03
Age path
MinakatatomiClassical · Research start 4:49
RaijinHeroic · Research start 8:23
TakemikazuchiMythic · Research start 15:06
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom12 expansion build events
Market economy2,500 total resource volume
Large army production340 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 53,800 total volume›
Takuje
Bought
Sold
Total player market volume51,300
sephirawk
Bought
Sold
Total player market volume2,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.