Replay-derived match flow, timings, and composition.

Advanced match analysis

King Roar vs yvesmarieaudinet

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
20960
Duration
11:12
Patch
19.17020
Played
· 2 hours ago
Elysium map preview
MapElysium
Winner
King Roar Ra · Elo 1144 +15
11:12 Match length
Defeated
yvesmarieaudinet Loki · Elo 1089 -15
57.8% win probability Pre-match · King Roar favored win probability 42.2%
Key momentsIn match order
First pressure
3:31 yvesmarieaudinet Hersir trained
Fastest Classical
4:56* yvesmarieaudinet Heimdall · estimated
Armory timing
6:02 King Roar Armory
Fortress timing
8:36 King Roar Migdol Stronghold
Fastest Heroic
8:47* King Roar Sekhmet · estimated

King Roar

Ra · Cyan
Win 1144 +15
EAPM
37.4
Favorite unit
Axeman
9 fielded
Largest army
21
First expansion
—
Age path
PtahClassical · Est. start 4:05
SekhmetHeroic · Est. start 7:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

yvesmarieaudinet

Loki · Red
Loss 1089 -15
EAPM
23.3
Favorite unit
Hersir
13 fielded
Largest army
40
First expansion
—
Age path
HeimdallClassical · Est. start 3:56
BragiHeroic · Est. start 9:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

King Roar

Army · 21

Units

Axeman9
Chariot Archer6
War Elephant3
Slinger2
Scarab1
Buildings 11 types
House17
Obelisk12
Granary4
Migdol Stronghold3
Mining Camp2
Armory1
Barracks1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Citadel1

yvesmarieaudinet

Army · 40

Units

Hersir13
Throwing Axeman12
Raiding Cavalry11
Berserk4
Buildings 7 types
House12
Ox Cart Building2
Armory1
Farm1
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Spy1