Replay-derived match flow, timings, and composition.

Advanced match analysis

Mickyzera vs Boxeronte

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
4189
Duration
9:15
Patch
19.17020
Played
· 2 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Mickyzera Hades · Elo 1422 -4
9:15 Match length
Winner
Boxeronte Gaia · Elo 1768 +4
12.0% win probability Pre-match · Boxeronte favored win probability 88.0%
Key momentsIn match order
Fastest Classical
3:44* Boxeronte Leto · estimated
First extra TC
4:07 Boxeronte Town Center
First pressure
4:38 Mickyzera Archery Range

Mickyzera

Hades · Blue
Loss 1422 -4
EAPM
24.5
Favorite unit
Toxotes
14 fielded
Largest army
21
First expansion
—
Age path
AresClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Boxeronte

Gaia · Red
Win 1768 +4
EAPM
45.8
Favorite unit
Automaton
8 fielded
Largest army
23
First expansion
4:07
Age path
LetoClassical · Research start 2:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mickyzera

Army · 21

Units

Toxotes14
Cyclops5
Achilles1
Ajax1
Buildings 5 types
House9
Storehouse3
Archery Range2
Granary2
Temple1
God powers 1 invoked
Sentinel1

Boxeronte

Army · 23

Units

Automaton8
Murmillo7
Turma6
Katapeltes1
Oracle1
Buildings 6 types
Manor4
Counter Barracks2
Military Barracks2
Economic Guild1
Temple1
Town Center1
God powers 5 invoked
Spider Lair3
Gaia Forest2