Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs ender

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
1670
Duration
15:05
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
FADINHA ❤ Gaia · Elo 993 +19
15:05 Match length
Defeated
ender Loki · Elo 1018 -19
46.4% win probability Pre-match · ender favored · Upset win probability 53.6%
Key momentsIn match order
First pressure
3:42 ender Hersir trained
Fastest Classical
4:16* ender Forseti · estimated
First extra TC
4:31 FADINHA ❤ Town Center
Armory timing
7:30 ender Armory
Fastest Heroic
9:55* ender Bragi · estimated
Fortress timing
10:38 ender Hill Fort

FADINHA ❤

Gaia · Pink
Win 993 +19
EAPM
69.3
Favorite unit
Murmillo
26 fielded
Largest army
76
First expansion
4:31
Age path
OceanusClassical · Est. start 3:33
RheiaHeroic · Est. start 10:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

ender

Loki · Red
Loss 1018 -19
EAPM
57.1
Favorite unit
Raiding Cavalry
14 fielded
Largest army
47
First expansion
—
Age path
ForsetiClassical · Est. start 3:16
BragiHeroic · Research start 8:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 76

Units

Murmillo26
Arcus17
Fanatic12
Turma5
Behemoth4
Oracle4
Contarius3
Katapeltes3
Destroyer2
Buildings 9 types
Farm15
Economic Guild8
Manor8
Military Barracks7
Temple2
Town Center2
Armory1
Counter Barracks1
Palace1
God powers 5 invoked
Gaia Forest3
Carnivora1
Traitor1

ender

Army · 47

Units

Raiding Cavalry14
Hersir10
Throwing Axeman6
Berserk5
Portable Ram5
Godi3
Battle Boar1
Hirdman1
Huskarl1
Jarl1
Buildings 8 types
House13
Wall7
Longhouse2
Ox Cart Building2
Armory1
Great Hall1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1