Advanced match analysis
VE_KAISER vs TS
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 21754
- Duration
- 39:52
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
VE_KAISER
Zeus · Elo 1535 -23
39:52
Match length
Winner
TS
Ra · Elo 1431 +23
64.5% win probability
Pre-match · VE_KAISER favored · Upset
win probability 35.5%
Key momentsIn match order
VE_KAISER
Zeus · Blue- EAPM
- 84.8
- Favorite unit
- Peltast 210 fielded
- Largest army
- 404
- First expansion
- 5:01
Age path
AthenaClassical · Research start 3:57
DionysusHeroic · Est. start 12:57
HeraMythic · Research start 15:47
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling57 wall build events
Market economy5,500 total resource volume
Large army production404 military units
No post-game awards
TS
Ra · Red- EAPM
- 53.3
- Favorite unit
- Camel Rider 65 fielded
- Largest army
- 281
- First expansion
- 23:15
Age path
BastClassical · Research start 3:29
SekhmetHeroic · Est. start 7:18
HorusMythic · Est. start 21:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy16,000 total resource volume
Large army production281 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 21,500 total volume›
VE_KAISER
Bought
No buys
Sold
Total player market volume5,500
TS
Bought
Sold
Total player market volume16,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.