Replay-derived match flow, timings, and composition.

Advanced match analysis

VE_KAISER vs TS

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
21754
Duration
39:52
Patch
19.17020
Played
· 3 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
VE_KAISER Zeus · Elo 1535 -23
39:52 Match length
Winner
TS Ra · Elo 1431 +23
64.5% win probability Pre-match · VE_KAISER favored · Upset win probability 35.5%
Key momentsIn match order
Fastest Classical
4:29* TS Bast · estimated
First extra TC
5:01 VE_KAISER Town Center
Armory timing
5:06 TS Armory
First pressure
7:03 VE_KAISER Military Academy
Fastest Heroic
8:33* TS Sekhmet · estimated
Fortress timing
13:20 TS Migdol Stronghold
Market timing
15:17 VE_KAISER Market
Fastest Mythic
17:47* VE_KAISER Hera · estimated

VE_KAISER

Zeus · Blue
Loss 1535 -23
EAPM
84.8
Favorite unit
Peltast
210 fielded
Largest army
404
First expansion
5:01
Age path
AthenaClassical · Research start 3:57
DionysusHeroic · Est. start 12:57
HeraMythic · Research start 15:47
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling57 wall build events
Market economy5,500 total resource volume
Large army production404 military units
No post-game awards

TS

Ra · Red
Win 1431 +23
EAPM
53.3
Favorite unit
Camel Rider
65 fielded
Largest army
281
First expansion
23:15
Age path
BastClassical · Research start 3:29
SekhmetHeroic · Est. start 7:18
HorusMythic · Est. start 21:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy16,000 total resource volume
Large army production281 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,500 total volume

VE_KAISER

Bought

No buys

Sold

Food1,200
Wood4,300
Total player market volume5,500

TS

Bought

Food3,000
Wood1,000

Sold

Wood12,000
Total player market volume16,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VE_KAISER

Army · 404

Units

Peltast210
Hoplite114
Hypaspist43
Toxotes13
Jason9
Petrobolos5
Bellerophon3
Heracles3
Odysseus3
Helepolis1
Buildings 12 types
Wall57
Farm30
House21
Storehouse20
Archery Range10
Granary9
Military Academy9
Market6
Town Center4
Fortress3
Temple2
Armory1
God powers 7 invoked
Bolt2
Bronze2
Restoration2
Lightning Storm1

TS

Army · 281

Units

Camel Rider65
Spearman57
Chariot Archer45
Slinger40
Axeman34
Sphinx19
Siege Tower8
Catapult5
Avenger4
Scarab4
Buildings 18 types
Wall30
Farm29
House16
Barracks12
Mining Camp12
Granary11
Migdol Stronghold11
Obelisk10
Sentry Tower10
Market7
Lumber Camp5
Siege Works5
Armory2
Monument To Villagers2
Town Center2
Monument To Priests1
Monument To Soldiers1
Temple1
God powers 4 invoked
Citadel1
Eclipse1
Rain1
Tornado1