Replay-derived match flow, timings, and composition.

Advanced match analysis

dejavook vs Alistrine

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
3844
Duration
22:22
Patch
19.17020
Played
· 3 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
dejavook Susanoo · Elo 895 +14
22:22 Match length
Defeated
Alistrine Poseidon · Elo 829 -14
59.4% win probability Pre-match · dejavook favored win probability 40.6%
Key momentsIn match order
Fastest Classical
3:42* Alistrine Hermes · estimated
First extra TC
5:32 dejavook Town Center
Armory timing
5:33 Alistrine Armory
First pressure
5:43 Alistrine Stable
Market timing
5:52 Alistrine Market
Fastest Heroic
8:18* Alistrine Dionysus · estimated
Fortress timing
14:24 Alistrine Fortress
Fastest Mythic
17:24* Alistrine Artemis · estimated

dejavook

Susanoo · Cyan
Win 895 +14
EAPM
35.2
Favorite unit
Yumi Horse Archer
180 fielded
Largest army
490
First expansion
5:32
Age path
MinakatatomiClassical · Research start 3:10
FujinHeroic · Research start 14:25
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production490 military units
No post-game awards

Alistrine

Poseidon · Red
Loss 829 -14
EAPM
32.8
Favorite unit
Hippeus
40 fielded
Largest army
142
First expansion
8:39
Age path
HermesClassical · Est. start 2:42
DionysusHeroic · Est. start 7:03
ArtemisMythic · Est. start 15:24
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,200 total resource volume
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

dejavook

Bought

No buys

Sold

No sells

Total player market volume0

Alistrine

Bought

Food1,000
Wood1,300

Sold

Food600
Wood300
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dejavook

Army · 490

Units

Yumi Horse Archer180
Shinobi135
Bushi68
Yumi Archer65
Wanyudo25
Onna Musha4
Yari Spearman4
Naginata Rider3
Samurai3
Kitsune2
Oni1
Buildings 11 types
Farm31
House20
Dojo7
Watermill7
Shrine Japanese6
Guardhouse4
Mining Camp Japanese4
Stable Japanese3
Town Center2
Armory1
Temple1
God powers 3 invoked
Kusanagi1
Shrine Of The Hunt1
Smiting Gust1

Alistrine

Army · 142

Units

Hippeus40
Hypaspist25
Toxotes24
Peltast19
Hoplite12
Petrobolos10
Atalanta3
Centaur3
Theseus3
Hydra2
Hippolyta1
Buildings 13 types
House18
Farm11
Granary6
Storehouse5
Stable4
Archery Range3
Military Academy3
Town Center2
Wall2
Armory1
Fortress1
Market1
Temple1
God powers 5 invoked
Bronze2
Cease Fire2
Lure1