Replay-derived match flow, timings, and composition.

Advanced match analysis

leolagunas7 vs josema567

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
18839
Duration
33:03
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Winner
leolagunas7 Gaia · Elo 1054 +16
33:03 Match length
Defeated
josema567 Hades · Elo 1012 -16
56.0% win probability Pre-match · leolagunas7 favored win probability 44.0%
Key momentsIn match order
Fastest Classical
4:03* josema567 Athena · estimated
First pressure
4:33 leolagunas7 Military Barracks
First extra TC
6:00 josema567 Town Center
Armory timing
6:46 leolagunas7 Armory
Fastest Heroic
10:27* leolagunas7 Rheia · estimated
Fortress timing
19:09 leolagunas7 Palace
Fastest Mythic
22:03* leolagunas7 Hekate · estimated
Market timing
31:01 josema567 Market

leolagunas7

Gaia · Blue
Win 1054 +16
EAPM
25.1
Favorite unit
Destroyer
26 fielded
Largest army
103
First expansion
15:58
Age path
OceanusClassical · Research start 3:15
RheiaHeroic · Research start 9:12
HekateMythic · Research start 20:03
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production103 military units
No post-game awards

josema567

Hades · Red
Loss 1012 -16
EAPM
35.4
Favorite unit
Toxotes
35 fielded
Largest army
114
First expansion
6:00
Age path
AthenaClassical · Est. start 3:03
AphroditeHeroic · Est. start 20:19
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Water commitment1 dock build events
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

leolagunas7

Army · 103

Units

Destroyer26
Murmillo26
Fanatic15
Contarius14
Turma11
Katapeltes8
Caladria3
Buildings 11 types
Farm22
Manor9
Market4
Town Center3
Counter Barracks2
Military Barracks2
Palace2
Armory1
Dock1
Economic Guild1
Temple1
God powers 7 invoked
Carnivora3
Traitor2
Gaia Forest1
Tartarian Gate1

josema567

Army · 114

Units

Toxotes35
Hippeus31
Hoplite25
Achilles7
Ajax7
Pentekonter5
Prodromos2
Chiron1
Transport Ship Greek1
Buildings 15 types
Farm91
House42
Granary13
Wall13
Storehouse9
Stable6
Market4
Town Center4
Archery Range3
Military Academy3
Sentry Tower3
Temple3
Armory2
Dock1
Fortress1
God powers 5 invoked
Sentinel3
Curse1
Restoration1