Replay-derived match flow, timings, and composition.

Advanced match analysis

Albertocruz0805 vs Jon ronero

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
3079
Duration
31:10
Patch
19.17020
Played
· 3 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Albertocruz0805 Zeus · Elo 596 -13
31:10 Match length
Winner
Jon ronero Thor · Elo 693 +13
36.4% win probability Pre-match · Jon ronero favored win probability 63.6%
Key momentsIn match order
Fastest Classical
4:00* Albertocruz0805 Athena · estimated
First pressure
4:41 Albertocruz0805 Military Academy
Armory timing
5:09 Jon ronero Dwarven Armory
First extra TC
10:18 Albertocruz0805 Town Center
Fastest Heroic
14:52* Jon ronero Bragi · estimated
Market timing
16:11 Albertocruz0805 Market
Fortress timing
16:39 Albertocruz0805 Fortress
Fastest Mythic
26:23* Jon ronero Baldr · estimated

Albertocruz0805

Zeus · Blue
Loss 596 -13
EAPM
21.0
Favorite unit
Toxotes
103 fielded
Largest army
247
First expansion
10:18
Age path
AthenaClassical · Research start 3:00
ApolloHeroic · Research start 13:38
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production247 military units
No post-game awards

Jon ronero

Thor · Red
Win 693 +13
EAPM
24.0
Favorite unit
Throwing Axeman
41 fielded
Largest army
150
First expansion
13:15
Age path
FreyjaClassical · Research start 5:02
BragiHeroic · Est. start 13:37
BaldrMythic · Research start 24:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production150 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Albertocruz0805

Army · 247

Units

Toxotes103
Hoplite88
Hippeus37
Manticore16
Heracles1
Jason1
Odysseus1
Buildings 13 types
Farm27
House19
Stable12
Archery Range10
Military Academy7
Storehouse7
Sentry Tower3
Granary2
Market2
Town Center2
Armory1
Fortress1
Temple1
God powers 1 invoked
Bolt1

Jon ronero

Army · 150

Units

Throwing Axeman41
Raiding Cavalry25
Hersir22
Godi19
Hirdman15
Portable Ram12
Jarl6
Valkyrie5
Berserk3
Ballista2
Buildings 10 types
Farm33
Wall16
House14
Ox Cart Building5
Great Hall4
Longhouse4
Hill Fort3
Dwarven Armory2
Town Center2
Temple1
God powers 4 invoked
Flaming Weapons2
Dwarven Mine1
Ragnarok1