Advanced match analysis
Albertocruz0805 vs Jon ronero
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 3079
- Duration
- 31:10
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
Albertocruz0805
Zeus · Elo 596 -13
31:10
Match length
Winner
Jon ronero
Thor · Elo 693 +13
36.4% win probability
Pre-match · Jon ronero favored
win probability 63.6%
Key momentsIn match order
Albertocruz0805
Zeus · Blue- EAPM
- 21.0
- Favorite unit
- Toxotes 103 fielded
- Largest army
- 247
- First expansion
- 10:18
Age path
AthenaClassical · Research start 3:00
ApolloHeroic · Research start 13:38
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production247 military units
No post-game awards
Jon ronero
Thor · Red- EAPM
- 24.0
- Favorite unit
- Throwing Axeman 41 fielded
- Largest army
- 150
- First expansion
- 13:15
Age path
FreyjaClassical · Research start 5:02
BragiHeroic · Est. start 13:37
BaldrMythic · Research start 24:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production150 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.