Replay-derived match flow, timings, and composition.

Advanced match analysis

Diego vs mmedinacaro

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
5525
Duration
25:07
Patch
19.17020
Played
· 3 hours ago
Steppe map preview
MapSteppe
Defeated
Diego Demeter · Elo 783 -15
25:07 Match length
Winner
mmedinacaro Fuxi · Elo 838 +15
42.2% win probability Pre-match · mmedinacaro favored win probability 57.8%
Key momentsIn match order
Fastest Classical
3:28* mmedinacaro Chiyou · estimated
First pressure
5:52 mmedinacaro Imperial Academy
Armory timing
6:12 Diego Armory
Fastest Heroic
10:22* mmedinacaro Goumang · estimated
First extra TC
11:27 Diego Town Center
Market timing
16:07 Diego Market
Fortress timing
18:39 Diego Fortress

Diego

Demeter · Blue
Loss 783 -15
EAPM
20.4
Favorite unit
Prodromos
71 fielded
Largest army
184
First expansion
11:27
Age path
PanClassical · Research start 4:11
HestiaHeroic · Research start 13:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production184 military units
No post-game awards

mmedinacaro

Fuxi · Purple
Win 838 +15
EAPM
38.1
Favorite unit
Ge Halberdier
25 fielded
Largest army
83
First expansion
18:20
Age path
ChiyouClassical · Est. start 2:28
GoumangHeroic · Research start 9:07
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Diego

Army · 184

Units

Prodromos71
Hypaspist28
Peltast25
Hoplite20
Toxotes13
Hippeus10
Lykaon Villager6
Iolaus4
Orpheus4
Icarus3
Buildings 12 types
House17
Military Academy12
Farm11
Archery Range4
Granary3
Stable3
Storehouse3
Armory2
Market2
Town Center2
Fortress1
Temple1
God powers 4 invoked
Arcadian Meadow3
Communal Hearth1

mmedinacaro

Army · 83

Units

Ge Halberdier25
White Horse Cavalry22
Dao Swordsman7
Sage7
Fire Archer6
Siege Crossbow5
Pioneer4
Jiang Zi Ya2
Nezha Child2
Ya Zi2
Tao Wu1
Buildings 11 types
Farm21
House16
Silo10
Military Camp5
Baolei3
Imperial Academy2
Machine Workshop2
Market2
Town Center2
Armory1
Temple1
God powers 2 invoked
Lightning Weapons1
The Peach Blossom Spring1