Replay-derived match flow, timings, and composition.

Advanced match analysis

trog vs Lordstephan1991

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
6767
Duration
22:30
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
trog Freyr · Elo 1347 +12
22:30 Match length
Defeated
Lordstephan1991 Huitzilopochtli · Elo 1243 -12
64.5% win probability Pre-match · trog favored win probability 35.5%
Key momentsIn match order
First pressure
2:57 Lordstephan1991 Warrior Priest trained
Fastest Classical
4:03* trog Ullr · estimated
Armory timing
7:39 Lordstephan1991 Armory
First extra TC
10:46 Lordstephan1991 Town Center
Market timing
11:24 trog Market
Fastest Heroic
12:14* Lordstephan1991 Coatlicue · estimated
Fortress timing
18:21 trog Hill Fort
Fastest Mythic
21:21* trog Vidar · estimated

trog

Freyr · Blue
Win 1347 +12
EAPM
34.9
Favorite unit
Throwing Axeman
32 fielded
Largest army
84
First expansion
14:08
Age path
UllrClassical · Research start 3:03
AegirHeroic · Est. start 12:04
VidarMythic · Est. start 19:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Large army production84 military units
No post-game awards

Lordstephan1991

Huitzilopochtli · Red
Loss 1243 -12
EAPM
30.9
Favorite unit
Tequihua Archer
23 fielded
Largest army
98
First expansion
10:46
Age path
MalinalxochitlClassical · Est. start 3:11
CoatlicueHeroic · Est. start 10:59
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production98 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trog

Army · 84

Units

Throwing Axeman32
Berserk14
Godi9
Jarl8
Huskarl7
Hersir5
Ballista4
Draugr3
Portable Ram2
Buildings 11 types
Farm32
Wall26
House18
Ox Cart Building12
Longhouse9
Great Hall6
Hill Fort4
Armory2
Town Center2
Market1
Temple1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1

Lordstephan1991

Army · 98

Units

Tequihua Archer23
Tlamanih Spearman18
Coyote Warrior16
Warrior Priest13
Ocelotl Warrior11
Eagle Warrior10
Otontin5
Quimichin Spy2
Buildings 9 types
Farm26
House23
Calpulli9
Temple3
Nobles Hut2
War Hut2
Armory1
Great Temple1
Town Center1
God powers 5 invoked
Earth Monster2
Blood Pact1
Infestation1
Monolith Of Tlaloc1