Replay-derived match flow, timings, and composition.

Advanced match analysis

villarinv28 vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
14107
Duration
16:47
Patch
19.17020
Played
· 2 hours ago
Mirage map preview
MapMirage
Defeated
villarinv28 Ra · Elo 1182 -16
16:47 Match length
Winner
AleCorona96 Hades · Elo 1221 +16
44.4% win probability Pre-match · AleCorona96 favored win probability 55.6%
Key momentsIn match order
Fastest Classical
3:58* AleCorona96 Athena · estimated
Armory timing
4:28 villarinv28 Armory
Market timing
4:29 villarinv28 Market
First extra TC
5:00 AleCorona96 Town Center
Fastest Heroic
7:21* villarinv28 Sobek · estimated
First pressure
7:24 AleCorona96 Archery Range
Fortress timing
8:07 villarinv28 Migdol Stronghold

villarinv28

Ra · Blue
Loss 1182 -16
EAPM
31.9
Favorite unit
Chariot Archer
9 fielded
Largest army
24
First expansion
—
Age path
BastClassical · Research start 3:21
SobekHeroic · Est. start 6:06
MythicNot reached
Opening read
Water commitment1 dock build events
Market economy400 total resource volume
No post-game awards

AleCorona96

Hades · Red
Win 1221 +16
EAPM
50.5
Favorite unit
Hoplite
32 fielded
Largest army
57
First expansion
5:00
Age path
AthenaClassical · Est. start 2:58
ApolloHeroic · Est. start 10:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

villarinv28

Bought

Wood100

Sold

Wood300
Total player market volume400

AleCorona96

Bought

Food200

Sold

Wood800
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

villarinv28

Army · 24

Units

Chariot Archer9
War Elephant6
Camel Rider4
Siege Tower4
Sphinx1
Buildings 13 types
House16
Farm14
Obelisk11
Granary3
Mining Camp3
Armory1
Dock1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Eclipse1
Locust Swarm1
Rain1

AleCorona96

Army · 57

Units

Hoplite32
Petrobolos7
Toxotes6
Peltast4
Ajax3
Achilles2
Manticore2
Chiron1
Buildings 12 types
House13
Farm11
Storehouse6
Granary3
Archery Range2
Armory2
Market2
Military Academy2
Temple2
Dock1
Fortress1
Town Center1
God powers 3 invoked
Sentinel2
Restoration1