Advanced match analysis
KING vs Alberto20005765
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 9930
- Duration
- 37:22
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
KING
Gaia · Elo 903 -21
37:22
Match length
Winner
Alberto20005765
Hades · Elo 842 +21
58.7% win probability
Pre-match · KING favored · Upset
win probability 41.3%
Key momentsIn match order
KING
Gaia · Blue- EAPM
- 35.4
- Favorite unit
- Arcus 206 fielded
- Largest army
- 323
- First expansion
- 6:18
Age path
LetoClassical · Research start 4:06
RheiaHeroic · Research start 12:43
HekateMythic · Research start 33:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production323 military units
No post-game awards
Alberto20005765
Hades · Grey- EAPM
- 42.7
- Favorite unit
- Hippeus 235 fielded
- Largest army
- 690
- First expansion
- 4:35
Age path
AthenaClassical · Est. start 3:33
AphroditeHeroic · Est. start 10:41
ArtemisMythic · Est. start 19:48
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling26 wall build events
Large army production690 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.