Replay-derived match flow, timings, and composition.

Advanced match analysis

KING vs Alberto20005765

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
9930
Duration
37:22
Patch
19.17020
Played
· 2 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
KING Gaia · Elo 903 -21
37:22 Match length
Winner
Alberto20005765 Hades · Elo 842 +21
58.7% win probability Pre-match · KING favored · Upset win probability 41.3%
Key momentsIn match order
Fastest Classical
4:33* Alberto20005765 Athena · estimated
First extra TC
4:35 Alberto20005765 Town Center
First pressure
7:12 KING Counter Barracks
Armory timing
9:11 Alberto20005765 Armory
Market timing
9:45 KING Market
Fastest Heroic
11:56* Alberto20005765 Aphrodite · estimated
Fortress timing
15:50 KING Palace
Fastest Mythic
21:48* Alberto20005765 Artemis · estimated

KING

Gaia · Blue
Loss 903 -21
EAPM
35.4
Favorite unit
Arcus
206 fielded
Largest army
323
First expansion
6:18
Age path
LetoClassical · Research start 4:06
RheiaHeroic · Research start 12:43
HekateMythic · Research start 33:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production323 military units
No post-game awards

Alberto20005765

Hades · Grey
Win 842 +21
EAPM
42.7
Favorite unit
Hippeus
235 fielded
Largest army
690
First expansion
4:35
Age path
AthenaClassical · Est. start 3:33
AphroditeHeroic · Est. start 10:41
ArtemisMythic · Est. start 19:48
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling26 wall build events
Large army production690 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KING

Army · 323

Units

Arcus206
Contarius52
Destroyer38
Katapeltes13
Murmillo7
Cheiroballista4
Oracle3
Buildings 12 types
Farm27
Wall17
Manor12
Military Barracks11
Sentry Tower7
Palace6
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 18 invoked
Spider Lair14
Gaia Forest2
Tartarian Gate1
Traitor1

Alberto20005765

Army · 690

Units

Hippeus235
Hypaspist200
Petrobolos84
Prodromos65
Hoplite32
Chiron21
Ajax20
Peltast16
Achilles9
Toxotes5
Perseus2
Helepolis1
Buildings 14 types
Farm32
Wall26
House25
Storehouse19
Sentry Tower11
Archery Range5
Fortress5
Military Academy5
Stable5
Town Center4
Granary3
Market2
Armory1
Temple1
God powers 8 invoked
Sentinel5
Curse3