Replay-derived match flow, timings, and composition.

Advanced match analysis

UltraTroya vs Scrotox

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
20338
Duration
22:39
Patch
19.17020
Played
· 2 hours ago
Giza map preview
MapGiza
Defeated
UltraTroya Thor · Elo 1502 -17
22:39 Match length
Winner
Scrotox Isis · Elo 1525 +17
46.7% win probability Pre-match · Scrotox favored win probability 53.3%
Key momentsIn match order
First pressure
2:22 UltraTroya Hersir trained
Fastest Classical
4:28* UltraTroya Freyja · estimated
Armory timing
4:47 UltraTroya Dwarven Armory
Fastest Heroic
10:23* Scrotox Nephthys · estimated
Fortress timing
12:10 Scrotox Migdol Stronghold
Market timing
16:40 UltraTroya Market
First extra TC
16:55 UltraTroya Town Center

UltraTroya

Thor · Blue
Loss 1502 -17
EAPM
84.4
Favorite unit
Berserk
45 fielded
Largest army
191
First expansion
16:55
Age path
FreyjaClassical · Research start 3:28
BragiHeroic · Est. start 11:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy1,400 total resource volume
Large army production191 military units
No post-game awards

Scrotox

Isis · Red
Win 1525 +17
EAPM
58.5
Favorite unit
Axeman
53 fielded
Largest army
155
First expansion
—
Age path
AnubisClassical · Research start 4:30
NephthysHeroic · Est. start 9:08
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling21 wall build events
Large army production155 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

UltraTroya

Bought

Food1,200
Wood200

Sold

No sells

Total player market volume1,400

Scrotox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UltraTroya

Army · 191

Units

Berserk45
Throwing Axeman43
Jarl27
Hersir17
Raiding Cavalry13
Battle Boar12
Huskarl12
Godi9
Valkyrie8
Hirdman5
Buildings 11 types
Farm33
House21
Wall9
Longhouse7
Great Hall5
Ox Cart Building4
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

Scrotox

Army · 155

Units

Axeman53
Spearman49
Chariot Archer18
Camel Rider12
War Elephant8
Scorpion Man7
Anubite4
Siege Tower4
Buildings 14 types
Farm39
Wall21
House20
Obelisk17
Granary7
Barracks4
Mining Camp4
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1