Replay-derived match flow, timings, and composition.

Advanced match analysis

Lucas cabeça vs imlaladrik

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
22551
Duration
28:52
Patch
19.17020
Played
· 2 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Lucas cabeça Tsukuyomi · Elo 1227 -11
28:52 Match length
Winner
imlaladrik Gaia · Elo 1358 +11
32.0% win probability Pre-match · imlaladrik favored win probability 68.0%
Key momentsIn match order
Fastest Classical
3:58* Lucas cabeça Inari Okami · estimated
First pressure
4:26 imlaladrik Counter Barracks
First extra TC
7:36 imlaladrik Town Center
Armory timing
8:27 Lucas cabeça Armory
Fastest Heroic
10:03* Lucas cabeça Hachiman · estimated
Fortress timing
13:00 imlaladrik Palace
Fastest Mythic
21:56* Lucas cabeça Okuninushi · estimated
Market timing
23:27 Lucas cabeça Market

Lucas cabeça

Tsukuyomi · Grey
Loss 1227 -11
EAPM
39.4
Favorite unit
Samurai
76 fielded
Largest army
153
First expansion
18:39
Age path
Inari OkamiClassical · Research start 3:13
HachimanHeroic · Research start 9:07
OkuninushiMythic · Est. start 20:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy600 total resource volume
Large army production153 military units
No post-game awards

imlaladrik

Gaia · Pink
Win 1358 +11
EAPM
33.5
Favorite unit
Fanatic
97 fielded
Largest army
231
First expansion
7:36
Age path
OceanusClassical · Research start 3:23
RheiaHeroic · Est. start 11:58
AtlasMythic · Est. start 23:05
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production231 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Lucas cabeça

Bought

No buys

Sold

Food600
Total player market volume600

imlaladrik

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lucas cabeça

Army · 153

Units

Samurai76
Shinobi19
Naginata Rider16
Yumi Horse Archer14
Onmoraki7
Bushi6
Daimyo6
Yumi Archer5
Onna Musha3
Kitsune1
Buildings 14 types
Farm36
House18
Dojo13
Watermill13
Wall6
Guardhouse5
Shrine Japanese5
Castle4
Mining Camp Japanese4
Stable Japanese3
Town Center2
Armory1
Market1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

imlaladrik

Army · 231

Units

Fanatic97
Arcus65
Katapeltes17
Contarius16
Murmillo16
Oracle5
Caladria4
Cheiroballista4
Turma4
Fire Siphon2
Destroyer1
Buildings 12 types
Farm19
Wall18
Manor8
Military Barracks8
Economic Guild7
Palace5
Sentry Tower3
Town Center3
Armory2
Counter Barracks2
Market1
Temple1
God powers 9 invoked
Gaia Forest4
Traitor3
Carnivora2