Replay-derived match flow, timings, and composition.

Advanced match analysis

Emogod vs JNKメ

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
3980
Duration
21:48
Patch
19.17020
Played
· 2 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Emogod Oranos · Elo 978 +25
21:48 Match length
Defeated
JNKメ Amaterasu · Elo 791 -9
74.6% win probability Pre-match · Emogod favored win probability 25.4%
Key momentsIn match order
Fastest Classical
3:53* Emogod Oceanus · estimated
First pressure
4:09 Emogod Military Barracks
Armory timing
7:09 JNKメ Armory
Fastest Heroic
10:19* Emogod Hyperion · estimated
Fortress timing
10:43 Emogod Palace
First extra TC
12:26 Emogod Town Center
Market timing
18:56 JNKメ Market

Emogod

Oranos · Blue
Win 978 +25
EAPM
36.5
Favorite unit
Arcus
39 fielded
Largest army
107
First expansion
12:26
Age path
OceanusClassical · Research start 2:53
HyperionHeroic · Research start 9:04
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production107 military units
No post-game awards

JNKメ

Amaterasu · Red
Loss 791 -9
EAPM
30.7
Favorite unit
Samurai
49 fielded
Largest army
75
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:56
RaijinHeroic · Est. start 15:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy2,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

Emogod

Bought

No buys

Sold

No sells

Total player market volume0

JNKメ

Bought

No buys

Sold

Food800
Wood1,800
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emogod

Army · 107

Units

Arcus39
Murmillo39
Contarius10
Destroyer10
Turma3
Katapeltes2
Oracle2
Satyr2
Buildings 11 types
Farm15
Military Barracks9
Manor8
Wall5
Town Center3
Palace2
Sky Passage2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 8 invoked
Carnivora3
Shockwave3
Chaos2

JNKメ

Army · 75

Units

Samurai49
Shinobi12
Yumi Archer10
Naginata Rider4
Buildings 12 types
Farm24
House18
Wall12
Dojo4
Shrine Japanese4
Watermill4
Mining Camp Japanese3
Armory1
Guardhouse1
Market1
Stable Japanese1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1