Replay-derived match flow, timings, and composition.

Advanced match analysis

MinhaMae~ vs epice404

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
20406
Duration
24:37
Patch
19.17020
Played
· 2 hours ago
Megalopolis map preview
MapMegalopolis
Winner
<color=0,1,1,0,0,.4>MinhaMae~ Tsukuyomi · Elo 1110 +15
24:37 Match length
Defeated
epice404 Zeus · Elo 1058 -15
57.4% win probability Pre-match · MinhaMae~ favored win probability 42.6%
Key momentsIn match order
Fastest Classical
3:35* <color=0,1,1,0,0,.4>MinhaMae~ Inari Okami · estimated
First pressure
3:48 <color=0,1,1,0,0,.4>MinhaMae~ Stable Japanese
Armory timing
9:26 <color=0,1,1,0,0,.4>MinhaMae~ Armory
First extra TC
10:03 epice404 Town Center
Fastest Heroic
12:55* <color=0,1,1,0,0,.4>MinhaMae~ Fujin · estimated
Market timing
13:46 epice404 Market
Fortress timing
18:57 epice404 Fortress

<color=0,1,1,0,0,.4>MinhaMae~

Tsukuyomi · Cyan
Win 1110 +15
EAPM
52.7
Favorite unit
Shinobi
31 fielded
Largest army
119
First expansion
11:54
Age path
Inari OkamiClassical · Est. start 2:50
FujinHeroic · Est. start 11:59
WatatsumiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production119 military units
No post-game awards

epice404

Zeus · Red
Loss 1058 -15
EAPM
51.2
Favorite unit
Hoplite
26 fielded
Largest army
100
First expansion
10:03
Age path
AthenaClassical · Research start 3:34
DionysusHeroic · Est. start 14:53
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production100 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=0,1,1,0,0,.4>MinhaMae~

Army · 119

Units

Shinobi31
Naginata Rider27
Daimyo19
Yumi Horse Archer15
Samurai11
Yumi Archer10
Onna Musha4
Bushi1
Oyumi1
Buildings 13 types
House20
Farm17
Shrine Japanese8
Watermill8
Dojo5
Mining Camp Japanese5
Stable Japanese5
Wall5
Guardhouse3
Town Center3
Castle2
Temple2
Armory1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

epice404

Army · 100

Units

Hoplite26
Toxotes20
Hypaspist15
Hippeus14
Minotaur7
Prodromos7
Heracles4
Jason4
Hydra2
Odysseus1
Buildings 13 types
Farm44
House17
Storehouse13
Military Academy10
Granary6
Stable5
Wall5
Archery Range4
Fortress3
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Restoration1