Replay-derived match flow, timings, and composition.

Advanced match analysis

LEONHOLLOW vs Roxton

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
28828
Duration
21:05
Patch
19.17020
Played
· 2 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
LEONHOLLOW Ra · Elo 948 +16
21:05 Match length
Defeated
Roxton Demeter · Elo 925 -16
53.3% win probability Pre-match · LEONHOLLOW favored win probability 46.7%
Key momentsIn match order
Fastest Classical
5:08* Roxton Ares · estimated
First pressure
5:22 LEONHOLLOW Barracks
Armory timing
5:29 LEONHOLLOW Armory
Market timing
5:34 LEONHOLLOW Market
Fastest Heroic
14:45* LEONHOLLOW Sobek · estimated
Fortress timing
14:48 LEONHOLLOW Migdol Stronghold
First extra TC
15:53 Roxton Town Center

LEONHOLLOW

Ra · Blue
Win 948 +16
EAPM
38.6
Favorite unit
Axeman
93 fielded
Largest army
346
First expansion
—
Age path
PtahClassical · Research start 4:13
SobekHeroic · Research start 13:30
HorusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production346 military units
No post-game awards

Roxton

Demeter · Red
Loss 925 -16
EAPM
19.6
Favorite unit
Toxotes
53 fielded
Largest army
147
First expansion
15:53
Age path
AresClassical · Research start 4:08
HestiaHeroic · Research start 17:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production147 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LEONHOLLOW

Army · 346

Units

Axeman93
Wadjet81
Petsuchos61
War Elephant60
Siege Tower30
Spearman11
Slinger10
Buildings 16 types
Farm40
House21
Mining Camp5
Armory3
Market3
Barracks2
Granary2
Obelisk2
Siege Works2
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 7 invoked
Locust Swarm3
Rain3
Shifting Sands1

Roxton

Army · 147

Units

Toxotes53
Hippeus30
Hoplite26
Hypaspist13
Hamadryad9
Peltast7
Cyclops4
Iolaus2
Orpheus2
Icarus1
Buildings 11 types
House17
Archery Range11
Farm8
Storehouse5
Military Academy4
Stable4
Granary2
Market1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Pestilence1