Advanced match analysis
LEONHOLLOW vs Roxton
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 28828
- Duration
- 21:05
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
LEONHOLLOW
Ra · Elo 948 +16
21:05
Match length
Defeated
Roxton
Demeter · Elo 925 -16
53.3% win probability
Pre-match · LEONHOLLOW favored
win probability 46.7%
Key momentsIn match order
LEONHOLLOW
Ra · Blue- EAPM
- 38.6
- Favorite unit
- Axeman 93 fielded
- Largest army
- 346
- First expansion
- —
Age path
PtahClassical · Research start 4:13
SobekHeroic · Research start 13:30
HorusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production346 military units
No post-game awards
Roxton
Demeter · Red- EAPM
- 19.6
- Favorite unit
- Toxotes 53 fielded
- Largest army
- 147
- First expansion
- 15:53
Age path
AresClassical · Research start 4:08
HestiaHeroic · Research start 17:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production147 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.