Replay-derived match flow, timings, and composition.

Advanced match analysis

[Ultima]Scoobyu vs FlipperDawn3044

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
12185
Duration
31:18
Patch
19.17020
Played
· 2 hours ago
Watering Hole map preview
MapWatering Hole
Winner
[Ultima]Scoobyu Freyr · Elo 1200 +18
31:18 Match length
Defeated
FlipperDawn3044 Kronos · Elo 1206 -18
49.1% win probability Pre-match · FlipperDawn3044 favored · Upset win probability 50.9%
Key momentsIn match order
First pressure
1:51 [Ultima]Scoobyu Hersir trained
Fastest Classical
3:48* FlipperDawn3044 Prometheus · estimated
Armory timing
7:14 FlipperDawn3044 Armory
First extra TC
8:48 FlipperDawn3044 Town Center
Fastest Heroic
9:59* FlipperDawn3044 Hyperion · estimated
Market timing
10:18 [Ultima]Scoobyu Market
Fortress timing
12:52 [Ultima]Scoobyu Hill Fort
Fastest Mythic
19:46* FlipperDawn3044 Helios · estimated

[Ultima]Scoobyu

Freyr · Purple
Win 1200 +18
EAPM
42.9
Favorite unit
Berserk
73 fielded
Largest army
263
First expansion
10:55
Age path
FreyjaClassical · Est. start 3:15
BragiHeroic · Est. start 10:45
VidarMythic · Est. start 19:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Water commitment2 dock build events
Market economy2,500 total resource volume
Large army production263 military units
No post-game awards

FlipperDawn3044

Kronos · Red
Loss 1206 -18
EAPM
37.3
Favorite unit
Contarius
82 fielded
Largest army
342
First expansion
8:48
Age path
PrometheusClassical · Est. start 2:48
HyperionHeroic · Est. start 8:44
HeliosMythic · Est. start 17:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy18,500 total resource volume
Large army production342 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,000 total volume

[Ultima]Scoobyu

Bought

Food900

Sold

Food100
Wood1,500
Total player market volume2,500

FlipperDawn3044

Bought

Food900

Sold

Wood17,600
Total player market volume18,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Ultima]Scoobyu

Army · 263

Units

Berserk73
Throwing Axeman66
Godi37
Raiding Cavalry22
Jarl14
Hirdman13
Fafnir12
Portable Ram9
Hersir8
Ballista3
Transport Ship Norse3
Battle Boar2
Valkyrie1
Buildings 13 types
Farm48
House23
Sentry Tower16
Wall12
Great Hall11
Longhouse10
Hill Fort8
Ox Cart Building7
Market4
Town Center4
Armory2
Dock2
Temple1
God powers 2 invoked
Forest Fire1
Gullinbursti1

FlipperDawn3044

Army · 342

Units

Contarius82
Murmillo66
Arcus54
Destroyer35
Katapeltes28
Satyr19
Fanatic16
Turma12
Fire Siphon9
Oracle8
Cheiroballista7
Promethean4
Centimanus1
Oracle Hero1
Buildings 12 types
Farm20
Manor9
Palace9
Wall9
Military Barracks8
Counter Barracks6
Mirror Tower5
Market2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 19 invoked
Valor13
Vortex3
Deconstruction2
Chaos1