Replay-derived match flow, timings, and composition.

Advanced match analysis

Tahngarth vs FirstBee

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
19647
Duration
22:15
Patch
19.17020
Played
· 2 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Tahngarth Hades · Elo 1056 -17
22:15 Match length
Winner
FirstBee Isis · Elo 1058 +17
49.7% win probability Pre-match · FirstBee favored win probability 50.3%
Key momentsIn match order
Fastest Classical
3:45* Tahngarth Ares · estimated
First extra TC
4:50 Tahngarth Town Center
First pressure
5:18 Tahngarth Archery Range
Armory timing
10:46 FirstBee Armory
Fastest Heroic
13:30* FirstBee Nephthys · estimated
Fortress timing
14:43 FirstBee Migdol Stronghold
Fastest Mythic
18:13* FirstBee Osiris · estimated

Tahngarth

Hades · Blue
Loss 1056 -17
EAPM
29.7
Favorite unit
Toxotes
55 fielded
Largest army
107
First expansion
4:50
Age path
AresClassical · Est. start 2:45
AphroditeHeroic · Est. start 12:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
Large army production107 military units
No post-game awards

FirstBee

Isis · Red
Win 1058 +17
EAPM
29.6
Favorite unit
Camel Rider
29 fielded
Largest army
86
First expansion
21:21
Age path
AnubisClassical · Est. start 3:41
NephthysHeroic · Est. start 12:16
OsirisMythic · Est. start 16:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tahngarth

Army · 107

Units

Toxotes55
Hoplite23
Hypaspist7
Ajax5
Cyclops5
Petrobolos5
Achilles3
Chiron2
Peltast2
Buildings 11 types
Farm11
House11
Wall11
Storehouse7
Archery Range6
Granary5
Military Academy4
Armory1
Fortress1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

FirstBee

Army · 86

Units

Camel Rider29
Spearman29
Chariot Archer12
Anubite8
Catapult4
Scorpion Man4
Buildings 16 types
House22
Farm14
Granary6
Mining Camp4
Obelisk4
Barracks3
Lumber Camp2
Migdol Stronghold2
Siege Works2
Temple2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 5 invoked
Plague Of Serpents2
Ancestors1
Prosperity1
Son Of Osiris1