Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Most Wanted

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
512
Duration
20:14
Patch
19.17020
Played
· 2 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
aliencrimelord Odin · Elo 1674 +11
20:14 Match length
Defeated
Most Wanted Amaterasu · Elo 1539 -11
68.5% win probability Pre-match · aliencrimelord favored win probability 31.5%
Key momentsIn match order
First pressure
3:31 aliencrimelord Hersir trained
Fastest Classical
4:07* Most Wanted Minakatatomi · estimated
Armory timing
6:06 aliencrimelord Armory
Fastest Heroic
13:26* aliencrimelord Skadi · estimated
Market timing
13:42 aliencrimelord Market
First extra TC
13:58 aliencrimelord Town Center
Fortress timing
14:34 aliencrimelord Hill Fort

aliencrimelord

Odin · Blue
Win 1674 +11
EAPM
85.8
Favorite unit
Throwing Axeman
65 fielded
Largest army
139
First expansion
13:58
Age path
FreyjaClassical · Est. start 3:36
SkadiHeroic · Est. start 12:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy400 total resource volume
Large army production139 military units
No post-game awards

Most Wanted

Amaterasu · Red
Loss 1539 -11
EAPM
46.0
Favorite unit
Yumi Archer
47 fielded
Largest army
113
First expansion
17:11
Age path
MinakatatomiClassical · Research start 3:07
RaijinHeroic · Research start 12:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Large army production113 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

aliencrimelord

Bought

No buys

Sold

Food100
Wood300
Total player market volume400

Most Wanted

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army · 139

Units

Throwing Axeman65
Huskarl23
Berserk17
Raiding Cavalry14
Godi10
Jarl8
Hersir2
Buildings 9 types
House18
Longhouse7
Great Hall6
Ox Cart Building6
Hill Fort4
Town Center3
Armory1
Market1
Temple1
God powers 6 invoked
Great Hunt4
Forest Fire1
Frost1

Most Wanted

Army · 113

Units

Yumi Archer47
Samurai36
Yari Spearman19
Bushi9
Oyumi2
Buildings 11 types
House16
Wall14
Watermill10
Dojo4
Guardhouse4
Mining Camp Japanese4
Shrine Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers 4 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1