Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs BurgundyBison

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
7089
Duration
23:02
Patch
19.17020
Played
· 2 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Cap'nK Hades · Elo 1139 -14
23:02 Match length
Winner
BurgundyBison Shennong · Elo 1203 +14
40.9% win probability Pre-match · BurgundyBison favored win probability 59.1%
Key momentsIn match order
First pressure
3:00 BurgundyBison Pioneer produced
Fastest Classical
3:49* BurgundyBison Chiyou · estimated
Market timing
4:34 Cap'nK Market
First extra TC
9:57 Cap'nK Town Center
Fastest Heroic
12:26* Cap'nK Apollo · estimated
Armory timing
14:06 BurgundyBison Armory
Fortress timing
22:09 Cap'nK Fortress

Cap'nK

Hades · Yellow
Loss 1139 -14
EAPM
36.9
Favorite unit
Hypaspist
50 fielded
Largest army
137
First expansion
9:57
Age path
AresClassical · Est. start 3:12
ApolloHeroic · Est. start 11:11
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,300 total resource volume
Large army production137 military units
No post-game awards

BurgundyBison

Shennong · Red
Win 1203 +14
EAPM
41.5
Favorite unit
Dao Swordsman
169 fielded
Largest army
274
First expansion
19:29
Age path
ChiyouClassical · Research start 2:49
RushouHeroic · Est. start 16:00
HuangdiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production274 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

Cap'nK

Bought

Food600
Wood500

Sold

Food700
Wood500
Total player market volume2,300

BurgundyBison

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army · 137

Units

Hypaspist50
Toxotes30
Hippeus28
Peltast12
Ajax6
Cyclops5
Achilles4
Chiron1
Manticore1
Buildings 11 types
House11
Farm9
Granary7
Storehouse4
Town Center3
Archery Range2
Military Academy2
Stable2
Fortress1
Market1
Temple1
God powers 3 invoked
Sentinel2
Underworld Passage1

BurgundyBison

Army · 274

Units

Dao Swordsman169
Fire Archer75
Wuzu Javelineer20
Pioneer7
Bai Hu3
Buildings 9 types
House17
Silo11
Farm9
Military Camp4
Machine Workshop2
Town Center2
Armory1
Baolei1
Temple1
God powers 5 invoked
Lightning Weapons2
Prosperous Seeds2
Venom Beast1