Advanced match analysis
Cap'nK vs BurgundyBison
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 7089
- Duration
- 23:02
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
Cap'nK
Hades · Elo 1139 -14
23:02
Match length
Winner
BurgundyBison
Shennong · Elo 1203 +14
40.9% win probability
Pre-match · BurgundyBison favored
win probability 59.1%
Key momentsIn match order
Cap'nK
Hades · Yellow- EAPM
- 36.9
- Favorite unit
- Hypaspist 50 fielded
- Largest army
- 137
- First expansion
- 9:57
Age path
AresClassical · Est. start 3:12
ApolloHeroic · Est. start 11:11
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,300 total resource volume
Large army production137 military units
No post-game awards
BurgundyBison
Shennong · Red- EAPM
- 41.5
- Favorite unit
- Dao Swordsman 169 fielded
- Largest army
- 274
- First expansion
- 19:29
Age path
ChiyouClassical · Research start 2:49
RushouHeroic · Est. start 16:00
HuangdiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production274 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
Cap'nK
Bought
Sold
Total player market volume2,300
BurgundyBison
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.