Replay-derived match flow, timings, and composition.

Advanced match analysis

Lordstephan1991 vs Bodvar

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
2487
Duration
11:02
Patch
19.17020
Played
· 2 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Lordstephan1991 Freyr · Elo 1255 -12
11:02 Match length
Winner
Bodvar Thor · Elo 1369 +12
34.2% win probability Pre-match · Bodvar favored win probability 65.8%
Key momentsIn match order
First pressure
2:38 Bodvar Hersir trained
Fastest Classical
3:22* Bodvar Freyja · estimated
Armory timing
4:25 Bodvar Dwarven Armory
Fastest Heroic
7:10* Bodvar Bragi · estimated
First extra TC
8:24 Lordstephan1991 Town Center

Lordstephan1991

Freyr · Blue
Loss 1255 -12
EAPM
24.8
Favorite unit
Hirdman
11 fielded
Largest army
27
First expansion
8:24
Age path
UllrClassical · Est. start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Bodvar

Thor · Red
Win 1369 +12
EAPM
27.8
Favorite unit
Raiding Cavalry
18 fielded
Largest army
44
First expansion
—
Age path
FreyjaClassical · Est. start 2:22
BragiHeroic · Est. start 5:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lordstephan1991

Army · 27

Units

Hirdman11
Hersir7
Throwing Axeman5
Berserk3
Huskarl1
Buildings 7 types
House8
Ox Cart Building2
Armory1
Great Hall1
Longhouse1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

Bodvar

Army · 44

Units

Raiding Cavalry18
Hersir11
Throwing Axeman11
Battle Boar2
Godi1
Valkyrie1
Buildings 6 types
House9
Ox Cart Building4
Great Hall2
Dwarven Armory1
Longhouse1
Temple1
God powers 1 invoked
Flaming Weapons1