Replay-derived match flow, timings, and composition.

Advanced match analysis

edgar_mave vs KilluaZoldyc

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
24770
Duration
14:05
Patch
19.17020
Played
· 2 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
edgar_mave Zeus · Elo 961 -40
14:05 Match length
Winner
KilluaZoldyc Fuxi · Elo 1058 +14
36.4% win probability Pre-match · KilluaZoldyc favored win probability 63.6%
Key momentsIn match order
First pressure
3:00 KilluaZoldyc Pioneer produced
Fastest Classical
4:02* KilluaZoldyc Xuannu · estimated
Armory timing
6:15 KilluaZoldyc Armory
Fastest Heroic
9:22* KilluaZoldyc Goumang · estimated
First extra TC
11:08 edgar_mave Town Center

edgar_mave

Zeus · Blue
Loss 961 -40
EAPM
20.7
Favorite unit
Toxotes
10 fielded
Largest army
25
First expansion
11:08
Age path
AthenaClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

KilluaZoldyc

Fuxi · Red
Win 1058 +14
EAPM
31.4
Favorite unit
Ge Halberdier
10 fielded
Largest army
35
First expansion
13:33
Age path
XuannuClassical · Research start 3:02
GoumangHeroic · Est. start 8:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

edgar_mave

Army · 25

Units

Toxotes10
Hoplite8
Minotaur3
Hippeus2
Heracles1
Jason1
Buildings 10 types
Farm10
House9
Storehouse3
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
Town Center1
God powers 1 invoked
Bolt1

KilluaZoldyc

Army · 35

Units

Ge Halberdier10
White Horse Cavalry10
Dao Swordsman6
Pioneer5
Wuzu Javelineer4
Buildings 7 types
House17
Silo8
Military Camp4
Armory1
Baolei1
Temple1
Town Center1
God powers 1 invoked
The Peach Blossom Spring1