Advanced match analysis
edgar_mave vs KilluaZoldyc
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 24770
- Duration
- 14:05
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
edgar_mave
Zeus · Elo 961 -40
14:05
Match length
Winner
KilluaZoldyc
Fuxi · Elo 1058 +14
36.4% win probability
Pre-match · KilluaZoldyc favored
win probability 63.6%
Key momentsIn match order
edgar_mave
Zeus · Blue- EAPM
- 20.7
- Favorite unit
- Toxotes 10 fielded
- Largest army
- 25
- First expansion
- 11:08
Age path
AthenaClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
KilluaZoldyc
Fuxi · Red- EAPM
- 31.4
- Favorite unit
- Ge Halberdier 10 fielded
- Largest army
- 35
- First expansion
- 13:33
Age path
XuannuClassical · Research start 3:02
GoumangHeroic · Est. start 8:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.