Replay-derived match flow, timings, and composition.

Advanced match analysis

SpencerTL vs brownie shelby

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
6970
Duration
39:18
Patch
19.17020
Played
· 2 hours ago
Midgard map preview
MapMidgard
Winner
SpencerTL Gaia · Elo 929 +23
39:18 Match length
Defeated
brownie shelby Shennong · Elo 1057 -23
32.4% win probability Pre-match · brownie shelby favored · Upset win probability 67.6%
Key momentsIn match order
Fastest Classical
5:20* brownie shelby Chiyou · estimated
Armory timing
6:19 brownie shelby Armory
First extra TC
6:57 SpencerTL Town Center
First pressure
7:32 SpencerTL Counter Barracks
Fastest Heroic
9:04* brownie shelby Rushou · estimated
Fortress timing
15:48 SpencerTL Palace
Fastest Mythic
18:31* SpencerTL Atlas · estimated
Market timing
28:02 SpencerTL Market

SpencerTL

Gaia · Blue
Win 929 +23
EAPM
43.8
Favorite unit
Destroyer
94 fielded
Largest army
389
First expansion
6:57
Age path
LetoClassical · Research start 4:49
RheiaHeroic · Research start 12:09
AtlasMythic · Research start 16:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Market economy5,600 total resource volume
Large army production389 military units
No post-game awards

brownie shelby

Shennong · Red
Loss 1057 -23
EAPM
56.4
Favorite unit
Wuzu Javelineer
82 fielded
Largest army
379
First expansion
14:48
Age path
ChiyouClassical · Est. start 4:20
RushouHeroic · Est. start 7:49
HuangdiMythic · Timing unavailable
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom7 expansion build events
Market economy5,800 total resource volume
Large army production379 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,400 total volume

SpencerTL

Bought

No buys

Sold

Wood5,600
Total player market volume5,600

brownie shelby

Bought

Wood100

Sold

Wood5,700
Total player market volume5,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SpencerTL

Army · 389

Units

Destroyer94
Turma87
Contarius44
Murmillo39
Cheiroballista30
Fanatic30
Arcus28
Automaton12
Argus8
Fire Siphon6
Oracle5
Behemoth4
Katapeltes2
Buildings 13 types
Farm24
Manor10
Military Barracks6
Sentry Tower6
Counter Barracks4
Palace4
Town Center4
Wall3
Market2
Temple2
Armory1
Dock1
Economic Guild1
God powers 9 invoked
Traitor3
Gaia Forest2
Implode2
Spider Lair1
Titan Gate1

brownie shelby

Army · 379

Units

Wuzu Javelineer82
Dao Swordsman69
Tiger Cavalry55
Pioneer48
Fire Archer41
White Horse Cavalry29
Ge Halberdier17
Chu Ko Nu15
Pi Xiu6
Siege Crossbow6
Hun Dun3
Axe Cart2
Jiang Zi Ya2
Wen Zhong2
Sage1
Ya Zi1
Buildings 12 types
Military Camp65
House32
Silo28
Farm23
Machine Workshop17
Imperial Academy10
Town Center7
Baolei4
Sentry Tower3
Market2
Armory1
Temple1
God powers 9 invoked
Prosperous Seeds6
Lightning Weapons1
Venom Beast1
Yinglongs Wrath1