Replay-derived match flow, timings, and composition.

Advanced match analysis

Vayce vs edsoneliud.7

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
17334
Duration
25:01
Patch
19.17020
Played
· 2 hours ago
Mirage map preview
MapMirage
Winner
Vayce Shennong · Elo 1160 +9
25:01 Match length
Defeated
edsoneliud.7 Hades · Elo 987 -9
73.0% win probability Pre-match · Vayce favored win probability 27.0%
Key momentsIn match order
Fastest Classical
3:47* edsoneliud.7 Ares · estimated
First extra TC
5:05 edsoneliud.7 Town Center
Market timing
7:32 Vayce Market
First pressure
8:43 edsoneliud.7 Stable
Fastest Heroic
10:17* Vayce Nuba · estimated
Armory timing
11:22 edsoneliud.7 Armory
Fortress timing
19:15 edsoneliud.7 Fortress

Vayce

Shennong · Orange
Win 1160 +9
EAPM
65.8
Favorite unit
Ge Halberdier
47 fielded
Largest army
207
First expansion
16:54
Age path
ChiyouClassical · Est. start 4:31
NubaHeroic · Est. start 9:02
ZhurongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy1,400 total resource volume
Large army production207 military units
No post-game awards

edsoneliud.7

Hades · Red
Loss 987 -9
EAPM
26.2
Favorite unit
Hippeus
49 fielded
Largest army
166
First expansion
5:05
Age path
AresClassical · Research start 2:47
ApolloHeroic · Research start 16:54
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Water commitment2 dock build events
Large army production166 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Vayce

Bought

Food300
Wood400

Sold

Wood700
Total player market volume1,400

edsoneliud.7

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vayce

Army · 207

Units

Ge Halberdier47
Sage33
Dao Swordsman32
White Horse Cavalry24
Pioneer18
Wuzu Javelineer14
Axe Cart13
Siege Crossbow10
Chu Ko Nu5
Fire Archer5
Jiang Zi Ya3
Chi Wen1
Dou Jian1
Ya Zi1
Buildings 12 types
Farm20
House16
Military Camp13
Silo10
Imperial Academy5
Machine Workshop4
Armory3
Baolei2
Town Center2
Dock1
Market1
Temple1
God powers 5 invoked
Prosperous Seeds2
Blazing Prairie1
Drought Land1
Lightning Weapons1

edsoneliud.7

Army · 166

Units

Hippeus49
Toxotes44
Hoplite34
Trireme10
Ajax7
Achilles6
Prodromos6
Juggernaut3
Pentekonter3
Petrobolos3
Chiron1
Buildings 13 types
Farm27
House23
Storehouse9
Military Academy5
Stable5
Archery Range4
Granary4
Town Center4
Dock2
Fortress2
Temple2
Armory1
Market1
God powers 3 invoked
Sentinel2
Pestilence1