Advanced match analysis
VE_KAISER vs TS
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 14356
- Duration
- 20:25
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
VE_KAISER
Zeus · Elo 1558 +10
20:25
Match length
Defeated
TS
Ra · Elo 1408 -10
70.3% win probability
Pre-match · VE_KAISER favored
win probability 29.7%
Key momentsIn match order
VE_KAISER
Zeus · Blue- EAPM
- 82.0
- Favorite unit
- Hoplite 74 fielded
- Total score
- 46,280
- Military score
- 21,067
- Economic score
- 22,194
- Kills score
- 3,019
- Units killed
- 95
- Units lost
- 82
- Buildings razed
- 18
- Largest army
- 154
- First expansion
- 5:24
Age path
AthenaClassical · Research start 3:03
DionysusHeroic · Est. start 10:57
HeraMythic · Est. start 14:25
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Heavy walling40 wall build events
Market economy800 total resource volume
Large army production154 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
TS
Ra · Red- EAPM
- 46.2
- Favorite unit
- Camel Rider 53 fielded
- Total score
- 29,024
- Military score
- 8,881
- Economic score
- 18,348
- Kills score
- 1,795
- Units killed
- 81
- Units lost
- 100
- Buildings razed
- 4
- Largest army
- 90
- First expansion
- 5:56
Age path
BastClassical · Research start 3:43
SobekHeroic · Est. start 9:38
OsirisMythic · Est. start 15:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy4,500 total resource volume
Large army production90 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,300 total volume›
VE_KAISER
Bought
Sold
Total player market volume800
TS
Bought
No buys
Sold
Total player market volume4,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.