Replay-derived match flow, timings, and composition.

Advanced match analysis

VE_KAISER vs TS

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
14356
Duration
20:25
Patch
19.17020
Played
· 2 hours ago
Watering Hole map preview
MapWatering Hole
Winner
VE_KAISER Zeus · Elo 1558 +10
20:25 Match length
Defeated
TS Ra · Elo 1408 -10
70.3% win probability Pre-match · VE_KAISER favored win probability 29.7%
Key momentsIn match order
Fastest Classical
4:03* VE_KAISER Athena · estimated
First pressure
5:04 TS Barracks
First extra TC
5:24 VE_KAISER Town Center
Armory timing
7:14 TS Armory
Fastest Heroic
10:53* TS Sobek · estimated
Fortress timing
11:49 VE_KAISER Fortress
Market timing
12:40 VE_KAISER Market
Fastest Mythic
16:25* VE_KAISER Hera · estimated

VE_KAISER

Zeus · Blue
Win 1558 +10
EAPM
82.0
Favorite unit
Hoplite
74 fielded
Total score
46,280
Military score
21,067
Economic score
22,194
Kills score
3,019
Units killed
95
Units lost
82
Buildings razed
18
Largest army
154
First expansion
5:24
Age path
AthenaClassical · Research start 3:03
DionysusHeroic · Est. start 10:57
HeraMythic · Est. start 14:25
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Heavy walling40 wall build events
Market economy800 total resource volume
Large army production154 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

TS

Ra · Red
Loss 1408 -10
EAPM
46.2
Favorite unit
Camel Rider
53 fielded
Total score
29,024
Military score
8,881
Economic score
18,348
Kills score
1,795
Units killed
81
Units lost
100
Buildings razed
4
Largest army
90
First expansion
5:56
Age path
BastClassical · Research start 3:43
SobekHeroic · Est. start 9:38
OsirisMythic · Est. start 15:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy4,500 total resource volume
Large army production90 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

VE_KAISER

Bought

Food600
Wood100

Sold

Wood100
Total player market volume800

TS

Bought

No buys

Sold

Food3,000
Wood1,500
Total player market volume4,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VE_KAISER

Army · 154

Units

Hoplite74
Peltast55
Toxotes13
Jason4
Petrobolos4
Heracles2
Minotaur1
Odysseus1
Buildings 12 types
Wall40
House17
Farm13
Granary9
Storehouse9
Archery Range6
Military Academy4
Town Center4
Armory1
Fortress1
Market1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

TS

Army · 90

Units

Camel Rider53
Chariot Archer19
Slinger9
Mummy3
Sphinx3
Axeman1
Petsuchos1
Spearman1
Buildings 18 types
House33
Farm32
Wall12
Granary8
Lumber Camp6
Market6
Obelisk6
Migdol Stronghold5
Mining Camp3
Armory2
Barracks2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
Village Center1
God powers 3 invoked
Locust Swarm1
Rain1
Son Of Osiris1