Replay-derived match flow, timings, and composition.

Advanced match analysis

luisfer972009 vs Game_Over

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
32311
Duration
24:08
Patch
19.17020
Played
· 2 hours ago
Anatolia map preview
MapAnatolia
Defeated
luisfer972009 Amaterasu · Elo 943 -13
24:08 Match length
Winner
Game_Over Demeter · Elo 1045 +13
35.7% win probability Pre-match · Game_Over favored win probability 64.3%
Key momentsIn match order
Fastest Classical
3:56* luisfer972009 Ame No Uzume · estimated
First extra TC
5:00 luisfer972009 Town Center
First pressure
5:16 Game_Over Military Academy
Armory timing
7:36 luisfer972009 Armory
Market timing
7:38 luisfer972009 Market
Fastest Heroic
10:29* Game_Over Hestia · estimated
Fortress timing
12:06 Game_Over Fortress
Fastest Mythic
17:08* Game_Over Persephone · estimated

luisfer972009

Amaterasu · Green
Loss 943 -13
EAPM
32.7
Favorite unit
Shinobi
45 fielded
Largest army
124
First expansion
5:00
Age path
Ame No UzumeClassical · Est. start 2:56
RaijinHeroic · Est. start 11:27
TakemikazuchiMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Water commitment1 dock build events
Market economy8,800 total resource volume
Large army production124 military units
No post-game awards

Game_Over

Demeter · Red
Win 1045 +13
EAPM
26.8
Favorite unit
Hoplite
32 fielded
Largest army
91
First expansion
6:44
Age path
PanClassical · Est. start 4:13
HestiaHeroic · Est. start 9:14
PersephoneMythic · Est. start 15:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy1,900 total resource volume
Large army production91 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,700 total volume

luisfer972009

Bought

Food1,400

Sold

Food1,800
Wood5,600
Total player market volume8,800

Game_Over

Bought

Food500
Wood1,400

Sold

No sells

Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

luisfer972009

Army · 124

Units

Shinobi45
Onna Musha32
Samurai21
Yari Spearman12
Bushi7
Yumi Archer5
Oyumi2
Buildings 14 types
Farm31
Wall20
House17
Dojo7
Mining Camp Japanese5
Market4
Watermill4
Town Center3
Castle2
Guardhouse2
Shrine Japanese2
Armory1
Dock1
Temple1
God powers 5 invoked
Solar Shield3
Goshinboku1
Thunder Burst1

Game_Over

Army · 91

Units

Hoplite32
Hippeus17
Hamadryad16
Helepolis6
Amazon Archer4
Orpheus4
Petrobolos3
Prodromos3
Hypaspist2
Iolaus2
Icarus1
Midas1
Buildings 14 types
House20
Storehouse17
Farm10
Fortress5
Military Academy3
Temple3
Wall3
Dock2
Stable2
Town Center2
Archery Range1
Armory1
Granary1
Market1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1