Advanced match analysis
luisfer972009 vs Game_Over
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 32311
- Duration
- 24:08
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
luisfer972009
Amaterasu · Elo 943 -13
24:08
Match length
Winner
Game_Over
Demeter · Elo 1045 +13
35.7% win probability
Pre-match · Game_Over favored
win probability 64.3%
Key momentsIn match order
luisfer972009
Amaterasu · Green- EAPM
- 32.7
- Favorite unit
- Shinobi 45 fielded
- Largest army
- 124
- First expansion
- 5:00
Age path
Ame No UzumeClassical · Est. start 2:56
RaijinHeroic · Est. start 11:27
TakemikazuchiMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Water commitment1 dock build events
Market economy8,800 total resource volume
Large army production124 military units
No post-game awards
Game_Over
Demeter · Red- EAPM
- 26.8
- Favorite unit
- Hoplite 32 fielded
- Largest army
- 91
- First expansion
- 6:44
Age path
PanClassical · Est. start 4:13
HestiaHeroic · Est. start 9:14
PersephoneMythic · Est. start 15:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy1,900 total resource volume
Large army production91 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,700 total volume›
luisfer972009
Bought
Sold
Total player market volume8,800
Game_Over
Bought
Sold
No sells
Total player market volume1,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.