Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs bones

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
4978
Duration
30:22
Patch
19.17020
Played
· 2 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Jack90 Hades · Elo 2123 +16
30:22 Match length
Defeated
bones Zeus · Elo 2091 -16
54.6% win probability Pre-match · Jack90 favored win probability 45.4%
Key momentsIn match order
Fastest Classical
3:56* bones Athena · estimated
First extra TC
4:10 bones Town Center
First pressure
4:48 bones Military Academy
Armory timing
10:12 bones Armory
Market timing
11:42 bones Market
Fastest Heroic
12:57* bones Apollo · estimated
Fortress timing
14:46 Jack90 Fortress
Fastest Mythic
18:34* Jack90 Artemis · estimated

Jack90

Hades · Blue
Win 2123 +16
EAPM
82.3
Favorite unit
Toxotes
211 fielded
Largest army
459
First expansion
22:42
Age path
AthenaClassical · Research start 4:40
ApolloHeroic · Est. start 13:10
ArtemisMythic · Est. start 16:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling40 wall build events
Large army production459 military units
No post-game awards

bones

Zeus · Red
Loss 2091 -16
EAPM
84.8
Favorite unit
Peltast
290 fielded
Largest army
719
First expansion
4:10
Age path
AthenaClassical · Research start 2:56
ApolloHeroic · Est. start 11:42
HephaestusMythic · Est. start 17:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy9,200 total resource volume
Large army production719 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,200 total volume

Jack90

Bought

No buys

Sold

No sells

Total player market volume0

bones

Bought

Food900
Wood600

Sold

Food3,800
Wood3,900
Total player market volume9,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army · 459

Units

Toxotes211
Peltast171
Hoplite28
Gastraphetoros13
Ajax10
Perseus7
Achilles6
Hypaspist5
Chiron4
Petrobolos4
Buildings 12 types
Wall40
Storehouse29
House17
Granary11
Farm10
Archery Range9
Fortress4
Military Academy4
Town Center4
Temple2
Armory1
Market1
God powers 7 invoked
Restoration2
Sentinel2
Underworld Passage2
Earthquake1

bones

Army · 719

Units

Peltast290
Hoplite188
Manticore156
Toxotes31
Hypaspist29
Heracles6
Jason5
Bellerophon4
Odysseus3
Petrobolos3
Minotaur2
Colossus1
Helepolis1
Buildings 12 types
House38
Storehouse30
Farm24
Wall17
Archery Range10
Military Academy9
Granary5
Armory3
Temple3
Town Center3
Fortress2
Market1
God powers 8 invoked
Bolt4
Restoration2
Plenty Vault1
Underworld Passage1