Advanced match analysis
Jack90 vs bones
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 4978
- Duration
- 30:22
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
Jack90
Hades · Elo 2123 +16
30:22
Match length
Defeated
bones
Zeus · Elo 2091 -16
54.6% win probability
Pre-match · Jack90 favored
win probability 45.4%
Key momentsIn match order
Jack90
Hades · Blue- EAPM
- 82.3
- Favorite unit
- Toxotes 211 fielded
- Largest army
- 459
- First expansion
- 22:42
Age path
AthenaClassical · Research start 4:40
ApolloHeroic · Est. start 13:10
ArtemisMythic · Est. start 16:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling40 wall build events
Large army production459 military units
No post-game awards
bones
Zeus · Red- EAPM
- 84.8
- Favorite unit
- Peltast 290 fielded
- Largest army
- 719
- First expansion
- 4:10
Age path
AthenaClassical · Research start 2:56
ApolloHeroic · Est. start 11:42
HephaestusMythic · Est. start 17:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy9,200 total resource volume
Large army production719 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 9,200 total volume›
Jack90
Bought
No buys
Sold
No sells
Total player market volume0
bones
Bought
Sold
Total player market volume9,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.