Replay-derived match flow, timings, and composition.

Advanced match analysis

CanadianZoose vs p0000p

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
6295
Duration
35:51
Patch
19.17020
Played
· 2 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
CanadianZoose Zeus · Elo 1125 -16
35:51 Match length
Winner
p0000p Gaia · Elo 1162 +16
44.7% win probability Pre-match · p0000p favored win probability 55.3%
Key momentsIn match order
Fastest Classical
4:15* CanadianZoose Hermes · estimated
First extra TC
4:51 p0000p Town Center
First pressure
6:08 p0000p Counter Barracks
Armory timing
9:58 p0000p Armory
Fastest Heroic
11:45* CanadianZoose Apollo · estimated
Fortress timing
11:55 p0000p Palace
Market timing
13:26 CanadianZoose Market
Fastest Mythic
18:04* p0000p Atlas · estimated

CanadianZoose

Zeus · Blue
Loss 1125 -16
EAPM
59.1
Favorite unit
Myrmidon
132 fielded
Largest army
374
First expansion
7:39
Age path
HermesClassical · Research start 3:15
ApolloHeroic · Research start 10:30
HephaestusMythic · Research start 22:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Water commitment1 dock build events
Market economy4,200 total resource volume
Large army production374 military units
No post-game awards

p0000p

Gaia · Red
Win 1162 +16
EAPM
58.8
Favorite unit
Fanatic
204 fielded
Largest army
345
First expansion
4:51
Age path
OceanusClassical · Research start 3:49
RheiaHeroic · Est. start 11:28
AtlasMythic · Est. start 16:04
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Water commitment2 dock build events
Market economy2,600 total resource volume
Large army production345 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,800 total volume

CanadianZoose

Bought

Food800
Wood200

Sold

Food300
Wood2,900
Total player market volume4,200

p0000p

Bought

Food700

Sold

Wood1,900
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CanadianZoose

Army · 374

Units

Myrmidon132
Peltast74
Toxotes50
Hypaspist46
Hoplite18
Petrobolos16
Manticore12
Centaur10
Jason6
Odysseus4
Heracles3
Transport Ship Greek2
Bellerophon1
Buildings 13 types
Farm35
House16
Storehouse15
Granary13
Archery Range9
Fortress8
Temple8
Wall8
Military Academy6
Market3
Armory2
Dock1
Town Center1
God powers 8 invoked
Bolt3
Cease Fire2
Underworld Passage2
Plenty Vault1

p0000p

Army · 345

Units

Fanatic204
Arcus112
Oracle9
Fire Siphon6
Destroyer5
Murmillo4
Katapeltes3
Caladria2
Buildings 13 types
Sentry Tower25
Farm23
Palace12
Manor9
Military Barracks6
Town Center5
Wall5
Counter Barracks4
Economic Guild3
Dock2
Armory1
Market1
Temple1
God powers 7 invoked
Gaia Forest3
Carnivora2
Implode1
Traitor1