Advanced match analysis
villarinv28 vs WavySpartacus
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 24121
- Duration
- 15:26
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
villarinv28
Ra · Elo 1198 -12
15:26
Match length
Winner
WavySpartacus
Quetzalcoatl · Elo 1301 +12
35.6% win probability
Pre-match · WavySpartacus favored
win probability 64.4%
Key momentsIn match order
villarinv28
Ra · Blue- EAPM
- 33.7
- Favorite unit
- Chariot Archer 26 fielded
- Largest army
- 54
- First expansion
- —
Age path
BastClassical · Research start 2:59
SobekHeroic · Est. start 8:08
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
WavySpartacus
Quetzalcoatl · Red- EAPM
- 45.8
- Favorite unit
- Eagle Warrior 60 fielded
- Largest army
- 134
- First expansion
- 14:48
Age path
PatecatlClassical · Research start 3:29
CoyolxauhquiHeroic · Est. start 8:27
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production134 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.