Replay-derived match flow, timings, and composition.

Advanced match analysis

villarinv28 vs WavySpartacus

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
24121
Duration
15:26
Patch
19.17020
Played
· 2 hours ago
Alfheim map preview
MapAlfheim
Defeated
villarinv28 Ra · Elo 1198 -12
15:26 Match length
Winner
WavySpartacus Quetzalcoatl · Elo 1301 +12
35.6% win probability Pre-match · WavySpartacus favored win probability 64.4%
Key momentsIn match order
First pressure
3:45 WavySpartacus Warrior Priest trained
Fastest Classical
3:59* villarinv28 Bast · estimated
Armory timing
6:38 villarinv28 Armory
Market timing
6:44 villarinv28 Market
Fortress timing
9:17 villarinv28 Migdol Stronghold
Fastest Heroic
9:23* villarinv28 Sobek · estimated
First extra TC
14:48 WavySpartacus Town Center

villarinv28

Ra · Blue
Loss 1198 -12
EAPM
33.7
Favorite unit
Chariot Archer
26 fielded
Largest army
54
First expansion
—
Age path
BastClassical · Research start 2:59
SobekHeroic · Est. start 8:08
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

WavySpartacus

Quetzalcoatl · Red
Win 1301 +12
EAPM
45.8
Favorite unit
Eagle Warrior
60 fielded
Largest army
134
First expansion
14:48
Age path
PatecatlClassical · Research start 3:29
CoyolxauhquiHeroic · Est. start 8:27
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production134 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

villarinv28

Army · 54

Units

Chariot Archer26
Axeman19
Camel Rider4
Siege Tower4
Spearman1
Buildings 14 types
House16
Obelisk13
Farm7
Granary4
Barracks2
Lumber Camp2
Mining Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 1 invoked
Locust Swarm1

WavySpartacus

Army · 134

Units

Eagle Warrior60
Tlamanih Spearman25
Ocelotl Warrior20
Tequihua Archer11
Coyote Warrior10
Warrior Priest6
Shorn One2
Buildings 10 types
House23
Farm8
Calpulli7
Wall5
Nobles Hut3
War Hut2
Armory1
Great Temple1
Temple1
Town Center1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1