Replay-derived match flow, timings, and composition.

Advanced match analysis

KING vs Kuawi

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
31280
Duration
15:42
Patch
19.17020
Played
· 2 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
KING Gaia · Elo 924 -10
15:42 Match length
Winner
Kuawi Quetzalcoatl · Elo 1077 +10
29.3% win probability Pre-match · Kuawi favored win probability 70.7%
Key momentsIn match order
First pressure
3:53 Kuawi Warrior Priest trained
Market timing
4:41 Kuawi Market
Fastest Classical
4:42* Kuawi Patecatl · estimated
First extra TC
7:11 KING Town Center
Fastest Heroic
7:26* Kuawi Coyolxauhqui · estimated
Armory timing
8:51 KING Armory

KING

Gaia · Blue
Loss 924 -10
EAPM
21.1
Favorite unit
Arcus
33 fielded
Largest army
34
First expansion
7:11
Age path
LetoClassical · Research start 4:07
TheiaHeroic · Research start 11:11
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
No post-game awards

Kuawi

Quetzalcoatl · Red
Win 1077 +10
EAPM
34.8
Favorite unit
Warrior Priest
8 fielded
Largest army
29
First expansion
—
Age path
PatecatlClassical · Est. start 3:42
CoyolxauhquiHeroic · Est. start 6:11
TlalocMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KING

Army · 34

Units

Arcus33
Oracle1
Buildings 9 types
Military Barracks7
Wall6
Manor4
Town Center2
Armory1
Economic Guild1
Market1
Sentry Tower1
Temple1
God powers 10 invoked
Spider Lair7
Gaia Forest2
Hesperides Tree1

Kuawi

Army · 29

Units

Warrior Priest8
Tequihua Archer6
Tlamanih Spearman6
Eagle Warrior5
Quinametzin4
Buildings 8 types
House15
Calpulli5
Nobles Hut5
War Hut4
Temple2
Great Temple1
Market1
Smoke Trap1
God powers 3 invoked
Agave Bloom2
Monolith Of Tlaloc1